My wizard has picked up some new gear and spec and can now handle pretty much everything in act 1 inferno. Act 2 inferno is a completely different story. The difference in difficulty between the two is really extreme! If I want to stick with the wizard I guess my only really option right now is to keep grinding act 1 over and over for cash so I can buy upgrades on the AH. The other option is to try another class and see if they can do any better! With gear/gems transfering over between characters to trivially in the game this isn't as rough as it would be in World of Warcraft, say. Really all I need to do is level up to max level and I'm most of the way there. Probably need to switch some gear out if I have a different primary stat, of course, but I can recycle a lot of stuff.
One thing that really caught my eye while looking through the mechanics guide is the fact that monks and barbarians get 30% damage reduction for free. I believe this was added in the beta because they're melee and therefore had a harder time surviving the stuff in early act 1 and I can believe that to be true. But I think when you get to inferno everyone is having a hard time surviving everything! Especially in act 2 where enemies have a habit of jumping off the ceiling directly on top of me! Taking 30% less damage from stuff like mortar also sounds pretty sweet. So I want to try one of those two classes. I already have a 35 monk on hardcore and don't really want to start a second one lest I get confused and ended up dying in hardcore so I'm going with a barbarian. I already had a level 11 barbarian kicking around so off I went.
I found myself dying a fair bit to random large melee dudes and it took several swings to kill most anything. So I figured I should probably take a swing by the AH and see if I couldn't find some upgrades. I decided since my goal was to hit 60 as fast as I could that I concentrate on finding gear with +experience on it if I could. It turns out I was able to buy cheap rares with experience and strength for every slot and it made a stupid amount of difference. I'm one shotting everything in my path! I'm also set up with +115 experience per kill and 23% bonus experience on top of that which has made leveling really really fast. One thing I noticed while shopping for rares is most slots could get +10 experience but a couple could only get +8. That has me curious about how stat mods work and when they're going to jump in size so I could go back to the AH for upgrades...
Unfortunately a half hour of searching couldn't turn up any such list. I know lists of affixes with level ranges used to exist in Diablo II but I guess the game hasn't been out long enough for a list to get compiled or get high up on the Google search ranks. Oh well!