Glitch has a lot of good things going for it, but it does not have a good achievement interface. I can get a list of achievements I've earned in a pretty random order. I can get a list of all achievements in the game in alphabetical order. But I can't get a list of achievements I haven't earned. I can't get a list of achievements by type. World of Warcraft probably spoiled me in this regard but I really find what they have lacking.
So, I did what I'm want to do and built an achievement spreadsheet. I had to build my own categories for the achievements but I have the list in a sortable format. I can paste the list of earned achievements into the first sheet (paste as text into cell A1) and then it will populate the rest. The second sheet has #N/A in column C for an achievement I have yet to earn. The third sheet summarizes all achievements by type and what percentage of those I have.
The sheet is hopefully available at the following link: Excel File
The biggest category, other than miscellaneous, is cooking. One of the bigger ones is eating (which pretty much chains from cooking). As such it seems pretty clear that if I'm going to really challenge for the achievement leaderboard I'm going to have to get a lot of the cooking skills. But the problem is I have a lot of skills already so my learning penalty is starting to rack up. I'm thinking it might make sense to actually grab Better Learning V now. I'm just about to finish learning Animal Kinship VII and am strongly considering spending the next 5 and a half days on BLV. I could sink a ton of junk into the Lem shrines and power learn it... Hmm...
Showing posts with label Glitch. Show all posts
Showing posts with label Glitch. Show all posts
Monday, October 10, 2011
Sunday, October 09, 2011
Glitch: Game of Crowns
There's a mini-game in Glitch that you can buy tickets to play in a few different spots. The mini-game is a pretty simple 'king of the hill' style game where someone starts with a crown and if another player runs into them they steal the crown. First to keep the crown for a cumulative 60 seconds wins the game. It's cute and short but not terribly interesting.
The name was a little interesting though. It sounds very similar to Game of Thrones, the fantasy book series by George R R Martin. I thought that was a nice coincidence... Until earlier today when I went through the list of achievements in Glitch (if I want to get to the top of that leaderboard I need to know what I should be doing) and found the achievements related to holding the crown in the game of crowns...
The Imp - 101 seconds
Ranger of the Night's Watch - 1001 seconds
Knight of the Kingsguard - 5003 seconds
Kingslayer - 12007 seconds
Hand of the King - 25013 seconds
Monarch of the Seven Kingdoms - 100003 seconds
Yeah, guess it wasn't much of a coincidence after all, huh? Of course, to get that last achievement would require holding onto the crown for almost 28 hours! You'd have to really like playing keep-away or collecting achievements to get that one!
The name was a little interesting though. It sounds very similar to Game of Thrones, the fantasy book series by George R R Martin. I thought that was a nice coincidence... Until earlier today when I went through the list of achievements in Glitch (if I want to get to the top of that leaderboard I need to know what I should be doing) and found the achievements related to holding the crown in the game of crowns...
The Imp - 101 seconds
Ranger of the Night's Watch - 1001 seconds
Knight of the Kingsguard - 5003 seconds
Kingslayer - 12007 seconds
Hand of the King - 25013 seconds
Monarch of the Seven Kingdoms - 100003 seconds
Yeah, guess it wasn't much of a coincidence after all, huh? Of course, to get that last achievement would require holding onto the crown for almost 28 hours! You'd have to really like playing keep-away or collecting achievements to get that one!
Thursday, October 06, 2011
Glitch Leaderboards
Sthenno pointed out to me earlier this week that there are a few leaderboards for Glitch. I now have something to shoot for! There are 15 leaderboards...
Most experience - Currently 3247/35169
Most achievements - Currently 224/24826
Most rooms explored - Currently 407/26509
Then there are 11 leaderboards for reputation with each of the giants. My highest ranking is 924th on the tinkering giant leaderboard. This despite having nearly twice as much rep with the experience giant.
The last leaderboard isn't a personal one at all. It totals up all reputation for each of the giants and shows how they rank against each other. One of the giants has almost twice as much as the next closest giant, and that's the experience one. I'm thinking an awful lot of people have been rep grinding with that giant in order to rush research the better learning skills. The second highest one is the mining giant who is about 33% higher than the third one, which is the animal one. The rest are way behind with the dirt giant at the bottom, at less than 16% of the experience giant's total.
Sthenno is up to 3rd on the animal giant rep leaderboard. The two people ahead of him are vastly higher level so I wouldn't be surprised if he passes them soon.
Personally I think I'm going to work on the exploration leaderboard. One of my focuses on Aardwolf was exploring all the zones to make that number bigger and I'd started doing that in Glitch even before knowing it was tracked somewhere. (I got an achievement for fully exploring one zone and decided I wanted more of those.) Maybe instead I'll try for the achievement leaderboard since it's the one I'm highest on right now. Probably I can work on both at the same time since I'd want to get the exploration achievements either way!
Most experience - Currently 3247/35169
Most achievements - Currently 224/24826
Most rooms explored - Currently 407/26509
Then there are 11 leaderboards for reputation with each of the giants. My highest ranking is 924th on the tinkering giant leaderboard. This despite having nearly twice as much rep with the experience giant.
The last leaderboard isn't a personal one at all. It totals up all reputation for each of the giants and shows how they rank against each other. One of the giants has almost twice as much as the next closest giant, and that's the experience one. I'm thinking an awful lot of people have been rep grinding with that giant in order to rush research the better learning skills. The second highest one is the mining giant who is about 33% higher than the third one, which is the animal one. The rest are way behind with the dirt giant at the bottom, at less than 16% of the experience giant's total.
Sthenno is up to 3rd on the animal giant rep leaderboard. The two people ahead of him are vastly higher level so I wouldn't be surprised if he passes them soon.
Personally I think I'm going to work on the exploration leaderboard. One of my focuses on Aardwolf was exploring all the zones to make that number bigger and I'd started doing that in Glitch even before knowing it was tracked somewhere. (I got an achievement for fully exploring one zone and decided I wanted more of those.) Maybe instead I'll try for the achievement leaderboard since it's the one I'm highest on right now. Probably I can work on both at the same time since I'd want to get the exploration achievements either way!
Wednesday, October 05, 2011
Better Learning
There was a discussion in the comments of an earlier post regarding the learning skills in Glitch and if/when they're worth picking up. It was hard to figure out if I should be getting them or not since it wasn't entirely clear what they do. I've done some exploring in threads on the internet and it seems the developers aren't really sure either, but I do know what the intention is and what is currently happening.
By default your first 20 skills can be learned for their standard base cost. From the 21st skill forward each new skill you learn costs an extra 3% per skill over the cap. So if you haven't taken any of the better learning skills your 21st skill costs 103% of the normal time. Your 22nd costs 106.1%. Your 43rd skill would cost more than double.
So going over the cap a little bit doesn't actually seem like a big deal. My question yesterday was if I should learn up to the cap or not and the answer seems to be it wouldn't have hurt that much if I had. An extra 3% time on the 12 hour skill I was going to learn would be 21 extra minutes. The optimizer in me dislikes it but it wouldn't have really been a big deal.
In the long run the compounding aspect will really start to hurt. Paying more than double for skill number 43 seems like an awful lot, but even then it doesn't seem truly terrible. I was worried from talking to Sky that it was going to quickly become a 6x multiplier and that's really not the case.
Now, what does Better Learning I do? (Hereafter referred to as BLI, and assuming the very first things you ever learn are the BL skills if you're ever learning them.) It raises the cap of skills you can learn before the penalty starts kicking in from 20 to 21. It also knocks 2% off of the cost of all future skills. (The support rep claims that BLI isn't supposed to count as one of the 21 skills either, but right now it does. Unclear if that is a bug or a misunderstanding. For now I'm going to assume it is working as intended and BLI should count as a skill.) Since BLI counts as a skill and the cap only gets increased by one it doesn't matter when you learn it. All it does is knock 2% off of the cost of future skills. It takes 10 minutes to learn it will have paid for itself in 500 minutes, or less than 9 hours. After that it's pure profit and I think everyone should learn this pretty much as soon as they can.
How about BLII? Well, it takes the cap all the way to 24 and changes the 2% discount into a 5% discount. Given that you already have BLI this means that learning your first 20 skills actually takes 3.06% less time. Skill 21 takes 5.88% less time. Skills 22 and beyond take 8.63% less time. BLII takes 176.4 minutes to learn, so with the best saving ratio it will pay for itself in 2044 minutes, or 34 hours. This still seems like a very worthwhile investment.
BLIII bumps your cap to 28 and converts the 5% discount to an 8% discount. Compared to BLII it saves you 3.16% on your first 22 skills, 5.98% on skill 23, 8.72% on skill 24, and 11.38% on all future skills. BLIII requires an emblem of Lem (and therefore a fair amount of time spent in game) and 11.4 hours to learn. Again using the best ratio it will pay for itself in 100 hours. So you can be half a day worse for 4 days and then better forever after that. Depending on how you feel about getting rep with Lem this may or may not be feasible but it seems very strong.
BLIV bumps your cap to 32 and changes your 8% discount into a 12% discount. Compared to BLIII it saves you 4.35% on your first 25 skills, 7.13% on skill 26, 9.84% on skill 27, and 12.46% on all future skills. It takes 33.12 hours to learn and will pay for itself in 266 hours. That's a fairly long amount of time to get into the profit but it isn't terribly unreasonable.
BLV bumps your cap to 37 and changes your 12% discount into a 20% discount. Compared to BLIV it saves you 9.09% on your first 28 skills, 11.74% on skill 29, 14.31% on skill 30, 16.81% on skill 31, and 19.23% on all future skills. That's a really substantial discount! On the downside it does take 4.4 days to learn so it only pays itself off after almost 23 days. It will take way more than 23 days to learn everything in the game so if your plan is to do it all then it certainly makes sense to dive down this far since it's a really substantial saving across the board.
Personally I just learned my 24th skill and that skill was BLIII. This means I can now learn 4 more skills without the penalty approaching, and while BLIV is always good it gets better when the cap raise actually helps you out. I'm clearly not just playing for the long term since I want to explore around and do things on top of being efficient so I'm not sure I should plunge into BLIV and BLV right away. I am currently learning BLIV while I work out the math since I'm pretty sure I'll want it in 3 skills even if I don't end up wanting it right now. But I think it would be worthwhile to map out the next few skills I want and then see how long it would take to get them all with or without each of BLIV and BLV.
My main source of both money and experience right now is fondling animals and there are three more skills to more me even more efficient at doing so. Those are at the front of my list of things to pick up for sure. I also want to level up tinkering more so I can maybe start actually making things. There are 5 such skills left in that tree, though the last one has 4 low level prerequisites elsewhere. I've almost finished off Bureaucratic Arts II. I kinda want 3 more tiers of teleportation. I also feel like getting the last meditation skill would make sense. And if I get that then I can grab piety... Who knows what that will do!
Getting all the animal skills will cost me about 70 hours right now. With BLIV it will take 100. With BLV it will take 200. Clearly if I just want to go all animals all the time then I should stop where I am. On the other hand it is useful to look at when these things will finish. 70 hours from now is the middle of the day Saturday and I am likely going to be playing Magic all day, and then probably D&D on Sunday. By the time D&D is done (when I'll get to play again) BLIV and all the animal skills will be done. That seems ok. 200 hours is a more than a full week and seems less ok.
But that's an awfully short term view... What if I want all the tinkering related skills, too? Well, as is I'd get there in 228 hours. With BLIV? 244 hours. With BLV? 328 hours. BLV still isn't looking very good. BLIV still can't pull ahead but the gap is closing.
How about everything on my list? To go beyond this stuff would pretty much mean branching out into other types of things entirely. As is it would be 493 hours (TPV actually costs 4 days base!), with BLIV would be 476 hours, and with BLV would be 515 hours. BLIV pulls into the lead and BLV remains worse than neither!
I think BLV is getting excluded for now. I'm not convinced I'll be playing the game long enough for it to pay off. I'm not sure delaying everything I currently care about so I can get stuff I don't care about faster makes sense. BLIV is the same thing, only a lot less extreme. I can see it paying off right away. And I think the way the timing works out as far as when the weekend hits is actually enough to put it over the top.
I worry that excluding BLV now means I'm never going to get it, and that they'll end up adding in lots of new skills and I'll get left behind by not having it. But it just takes sooooo long to pay off.
By default your first 20 skills can be learned for their standard base cost. From the 21st skill forward each new skill you learn costs an extra 3% per skill over the cap. So if you haven't taken any of the better learning skills your 21st skill costs 103% of the normal time. Your 22nd costs 106.1%. Your 43rd skill would cost more than double.
So going over the cap a little bit doesn't actually seem like a big deal. My question yesterday was if I should learn up to the cap or not and the answer seems to be it wouldn't have hurt that much if I had. An extra 3% time on the 12 hour skill I was going to learn would be 21 extra minutes. The optimizer in me dislikes it but it wouldn't have really been a big deal.
In the long run the compounding aspect will really start to hurt. Paying more than double for skill number 43 seems like an awful lot, but even then it doesn't seem truly terrible. I was worried from talking to Sky that it was going to quickly become a 6x multiplier and that's really not the case.
Now, what does Better Learning I do? (Hereafter referred to as BLI, and assuming the very first things you ever learn are the BL skills if you're ever learning them.) It raises the cap of skills you can learn before the penalty starts kicking in from 20 to 21. It also knocks 2% off of the cost of all future skills. (The support rep claims that BLI isn't supposed to count as one of the 21 skills either, but right now it does. Unclear if that is a bug or a misunderstanding. For now I'm going to assume it is working as intended and BLI should count as a skill.) Since BLI counts as a skill and the cap only gets increased by one it doesn't matter when you learn it. All it does is knock 2% off of the cost of future skills. It takes 10 minutes to learn it will have paid for itself in 500 minutes, or less than 9 hours. After that it's pure profit and I think everyone should learn this pretty much as soon as they can.
How about BLII? Well, it takes the cap all the way to 24 and changes the 2% discount into a 5% discount. Given that you already have BLI this means that learning your first 20 skills actually takes 3.06% less time. Skill 21 takes 5.88% less time. Skills 22 and beyond take 8.63% less time. BLII takes 176.4 minutes to learn, so with the best saving ratio it will pay for itself in 2044 minutes, or 34 hours. This still seems like a very worthwhile investment.
BLIII bumps your cap to 28 and converts the 5% discount to an 8% discount. Compared to BLII it saves you 3.16% on your first 22 skills, 5.98% on skill 23, 8.72% on skill 24, and 11.38% on all future skills. BLIII requires an emblem of Lem (and therefore a fair amount of time spent in game) and 11.4 hours to learn. Again using the best ratio it will pay for itself in 100 hours. So you can be half a day worse for 4 days and then better forever after that. Depending on how you feel about getting rep with Lem this may or may not be feasible but it seems very strong.
BLIV bumps your cap to 32 and changes your 8% discount into a 12% discount. Compared to BLIII it saves you 4.35% on your first 25 skills, 7.13% on skill 26, 9.84% on skill 27, and 12.46% on all future skills. It takes 33.12 hours to learn and will pay for itself in 266 hours. That's a fairly long amount of time to get into the profit but it isn't terribly unreasonable.
BLV bumps your cap to 37 and changes your 12% discount into a 20% discount. Compared to BLIV it saves you 9.09% on your first 28 skills, 11.74% on skill 29, 14.31% on skill 30, 16.81% on skill 31, and 19.23% on all future skills. That's a really substantial discount! On the downside it does take 4.4 days to learn so it only pays itself off after almost 23 days. It will take way more than 23 days to learn everything in the game so if your plan is to do it all then it certainly makes sense to dive down this far since it's a really substantial saving across the board.
Personally I just learned my 24th skill and that skill was BLIII. This means I can now learn 4 more skills without the penalty approaching, and while BLIV is always good it gets better when the cap raise actually helps you out. I'm clearly not just playing for the long term since I want to explore around and do things on top of being efficient so I'm not sure I should plunge into BLIV and BLV right away. I am currently learning BLIV while I work out the math since I'm pretty sure I'll want it in 3 skills even if I don't end up wanting it right now. But I think it would be worthwhile to map out the next few skills I want and then see how long it would take to get them all with or without each of BLIV and BLV.
My main source of both money and experience right now is fondling animals and there are three more skills to more me even more efficient at doing so. Those are at the front of my list of things to pick up for sure. I also want to level up tinkering more so I can maybe start actually making things. There are 5 such skills left in that tree, though the last one has 4 low level prerequisites elsewhere. I've almost finished off Bureaucratic Arts II. I kinda want 3 more tiers of teleportation. I also feel like getting the last meditation skill would make sense. And if I get that then I can grab piety... Who knows what that will do!
Getting all the animal skills will cost me about 70 hours right now. With BLIV it will take 100. With BLV it will take 200. Clearly if I just want to go all animals all the time then I should stop where I am. On the other hand it is useful to look at when these things will finish. 70 hours from now is the middle of the day Saturday and I am likely going to be playing Magic all day, and then probably D&D on Sunday. By the time D&D is done (when I'll get to play again) BLIV and all the animal skills will be done. That seems ok. 200 hours is a more than a full week and seems less ok.
But that's an awfully short term view... What if I want all the tinkering related skills, too? Well, as is I'd get there in 228 hours. With BLIV? 244 hours. With BLV? 328 hours. BLV still isn't looking very good. BLIV still can't pull ahead but the gap is closing.
How about everything on my list? To go beyond this stuff would pretty much mean branching out into other types of things entirely. As is it would be 493 hours (TPV actually costs 4 days base!), with BLIV would be 476 hours, and with BLV would be 515 hours. BLIV pulls into the lead and BLV remains worse than neither!
I think BLV is getting excluded for now. I'm not convinced I'll be playing the game long enough for it to pay off. I'm not sure delaying everything I currently care about so I can get stuff I don't care about faster makes sense. BLIV is the same thing, only a lot less extreme. I can see it paying off right away. And I think the way the timing works out as far as when the weekend hits is actually enough to put it over the top.
I worry that excluding BLV now means I'm never going to get it, and that they'll end up adding in lots of new skills and I'll get left behind by not having it. But it just takes sooooo long to pay off.
Monday, October 03, 2011
More On Glitch
I spent most of the weekend away from the computer (I played board games with Duncan and Sara all night Friday which resulted in sleeping in late Saturday and then played D&D all day Sunday) and therefore didn't really get a chance to log in to Glitch. A lot of the time I was at the computer was spent futzing with City of Villains or playing League of Legends. I did know about this so I was actually researching skills in Glitch the whole time, tending to pick the longest available option to make sure I would waste as little time as possible. This had a couple of interesting side effects.
It feels like one of the ways you get quests is based on what skills you have researched. So when I finally logged in last night after D&D I was inundated with new quests. Capture pigs, teleport around, a couple different meditation quests, lots of other animal related quests since I powered all the way from Animal Kinship II to Animal Kinship V between sessions. I wandered around a bunch doing as many of those quests as I could before the football game ended and it was time to go to bed.
We were talking at D&D before heading out for supper about the game. It turns out Sky's wife, young daughter, and Sthenno have all started down the capture pig tech tree. There's a lot of different things you can gather but it would seem we were all drawn to the ones that deal with bacon. That I headed down this tree should come as no surprise to anyone who was my Farmville neighbour as I played that game pretty much exclusively to send pigs to my friends. The question now is what other skill tree should I start learning? Sthenno is doing cooking to go with his animals which makes sense. You can turn your pig meat into actual meals! The game is set up with a big tax on learning new skills if you've learned too many of them so fully doubling up seems wrong. I'm leaning towards becoming a tinker to make new and crazy things even though that doesn't feel like it should combo well with pigs at all. I can just be the crazy pig whisperer who makes random junk!
The game is also 'non-violent' but one of the skill is an attack. I've actually recently finished learning that skill (it chained off of the meditation skills and took a long time so it made sense to do it overnight. But it now has me wondering what an attack skill could possibly be used for. Does it let me grief other players? Do I get to slaughter pigs and butterflies? Robb suggested that maybe the game is just a big social experiment to see how long it would take for people to learn the attack skill in a non-violent game. I'm hoping there will be a quest associated with it that will explain why I'm now able to attack people with my imagination. (The real world is _very_ happy that I don't actually have that ability...)
It feels like one of the ways you get quests is based on what skills you have researched. So when I finally logged in last night after D&D I was inundated with new quests. Capture pigs, teleport around, a couple different meditation quests, lots of other animal related quests since I powered all the way from Animal Kinship II to Animal Kinship V between sessions. I wandered around a bunch doing as many of those quests as I could before the football game ended and it was time to go to bed.
We were talking at D&D before heading out for supper about the game. It turns out Sky's wife, young daughter, and Sthenno have all started down the capture pig tech tree. There's a lot of different things you can gather but it would seem we were all drawn to the ones that deal with bacon. That I headed down this tree should come as no surprise to anyone who was my Farmville neighbour as I played that game pretty much exclusively to send pigs to my friends. The question now is what other skill tree should I start learning? Sthenno is doing cooking to go with his animals which makes sense. You can turn your pig meat into actual meals! The game is set up with a big tax on learning new skills if you've learned too many of them so fully doubling up seems wrong. I'm leaning towards becoming a tinker to make new and crazy things even though that doesn't feel like it should combo well with pigs at all. I can just be the crazy pig whisperer who makes random junk!
The game is also 'non-violent' but one of the skill is an attack. I've actually recently finished learning that skill (it chained off of the meditation skills and took a long time so it made sense to do it overnight. But it now has me wondering what an attack skill could possibly be used for. Does it let me grief other players? Do I get to slaughter pigs and butterflies? Robb suggested that maybe the game is just a big social experiment to see how long it would take for people to learn the attack skill in a non-violent game. I'm hoping there will be a quest associated with it that will explain why I'm now able to attack people with my imagination. (The real world is _very_ happy that I don't actually have that ability...)
Thursday, September 29, 2011
Glitch!
Yesterday Tobold posted about a 'non-violent' MMO that had just launched named Glitch. He made reference to A Tale in the Desert which is a game I recall briefly trying and liking but not really playing for some reason. At any rate, I figured I'd give it a go and see what it was like. I went to the website and applied for an account which seemed a little weird. More than a day later I got an email with a link to create the account. I'm not sure why they're throttling account creation so hard but I logged on this evening regardless.
The first thing that jumped out at me is there's no client. It's contained entirely within a web browser window, and it's very slick. I've definitely experienced worse controls in a 'real' game client.
Gameplay itself feels a lot like a Facebook game. I have an energy bar and I spend energy as I go things in the world. It's not entirely clear what the ultimate goal is but so far there has been a steady stream of quests showing me how different things work. Mostly I'm just gathering random stuff from things I can interact with. (Squeeze a chicken? Get some grain! Nibble a pig? Get some meat! (It doesn't say the meat is bacon but we all know it is. And hence I am spending a lot of time tracking down pigs and nibbling on them!)
The game has a research/skill tree that works a lot like Eve. Start a skill researching and after X amount of time it will finish. You don't need to be logged in to the game for the research to function. It looks like you can change the skill you're researching without even going into the game itself as there's a webpage with the tech tree. (My hope is this page doesn't require Flash and that I can therefore learn skills while at work.) Unfortunately it seems they didn't learn from Eve when it comes to skills that reduce the cost of other skills... I'm currently learning the skill 'Better Learning 1' which reduces the cost of all other skills by 2%. It only takes 30 minutes to learn so it's going to pay itself off in 25 hours. Especially when that 25 hours can tick down while I'm not in the game it seems like an absolute must have. It even has a minor secondary effect! (Though the way they word it, the minor effect is the main ability and the 2% cost reduction is the tacked on part...) It's also a pre-requisite for teleportation, penpersonship, and bureaucratic arts. I don't know what those do, but teleportation sounds awesome so it's all the more reason to grab this skill.
Whoever wrote the quests has a quirky sense of humour. My current quest is called 'Happy Endings For All!' and it entails getting some butterfly lotion and then massaging 7 different butterflies. (You can gather milk from butterflies but only if you massage them first...)
I don't know if this game will be a keeper or not but not needing to install a client and having numbers to make bigger is certainly enough to get me started. Running out of energy may drive me away, but we'll see.
And as an added bonus, when you exit the game the following message pops up... "WAIT! You were just about to win the game!"
The first thing that jumped out at me is there's no client. It's contained entirely within a web browser window, and it's very slick. I've definitely experienced worse controls in a 'real' game client.
Gameplay itself feels a lot like a Facebook game. I have an energy bar and I spend energy as I go things in the world. It's not entirely clear what the ultimate goal is but so far there has been a steady stream of quests showing me how different things work. Mostly I'm just gathering random stuff from things I can interact with. (Squeeze a chicken? Get some grain! Nibble a pig? Get some meat! (It doesn't say the meat is bacon but we all know it is. And hence I am spending a lot of time tracking down pigs and nibbling on them!)
The game has a research/skill tree that works a lot like Eve. Start a skill researching and after X amount of time it will finish. You don't need to be logged in to the game for the research to function. It looks like you can change the skill you're researching without even going into the game itself as there's a webpage with the tech tree. (My hope is this page doesn't require Flash and that I can therefore learn skills while at work.) Unfortunately it seems they didn't learn from Eve when it comes to skills that reduce the cost of other skills... I'm currently learning the skill 'Better Learning 1' which reduces the cost of all other skills by 2%. It only takes 30 minutes to learn so it's going to pay itself off in 25 hours. Especially when that 25 hours can tick down while I'm not in the game it seems like an absolute must have. It even has a minor secondary effect! (Though the way they word it, the minor effect is the main ability and the 2% cost reduction is the tacked on part...) It's also a pre-requisite for teleportation, penpersonship, and bureaucratic arts. I don't know what those do, but teleportation sounds awesome so it's all the more reason to grab this skill.
Whoever wrote the quests has a quirky sense of humour. My current quest is called 'Happy Endings For All!' and it entails getting some butterfly lotion and then massaging 7 different butterflies. (You can gather milk from butterflies but only if you massage them first...)
I don't know if this game will be a keeper or not but not needing to install a client and having numbers to make bigger is certainly enough to get me started. Running out of energy may drive me away, but we'll see.
And as an added bonus, when you exit the game the following message pops up... "WAIT! You were just about to win the game!"
Subscribe to:
Posts (Atom)