Showing posts with label El Grande. Show all posts
Showing posts with label El Grande. Show all posts

Friday, August 08, 2014

2014 WBC: Day 4

Tuesday is a big day for WBC as a whole with the entire morning and afternoon dedicated solely to a gigantic game auction and auction store. The only tournament allowed to have any games played on Tuesday before 6pm is Through The Ages which has the final during that time. I guess they feel like losing 4 or 5 people from the auction is not a big loss? But if they ran something (ANYTHING) with open entries then that thing would get a ton of players and the auction would lose out. I guess it would also be hard to get volunteers to run the auction and auction store if it required them to not play games that were going on. So I understand the need for this quirk in the schedule but it means Tuesday is pretty much only for open gaming or for sleeping in.

No one scheduled me for any open gaming so I went with operation sleep in. I was still the first one in my room awake and I think I got up around 11am. Then I wandered around for a while, watched a bit of the TTA final, and wandered some more. We had plans to go eat steak at 3pm (10% of the bill from the Texas Roadhouse goes to the open gaming library at WBC) and ended up running into Sara and Duncan and Andrew around 2. We played a game of Splendor to kill time. I won! Then we ate steak. Yeehaa!

A full 17 events get started at 6pm but I didn't really have a strong desire to play any of them. I'd play History of the World but I had Le Havre at 9pm and History would go too long. So I ended up going to El Grande. Not so much because I like the game because I actually tend to dislike political area control games. More because Pounder and Robb really like it so it's worth inflating the attendance numbers for them. Also it's Robb's team game and I wanted a chance to take him out like I did with Jason in TTA. Note that even though I beat Jason in a heat he still came 2nd...

As it would turn out I ended up playing at Robb's table of El Grande. With one of the 'werewolf kids' (Jeff) who is suddenly not really a kid anymore and who is pretty good at the game and Eric who I recognized from Sceadeau's group of gamers. I didn't recognize the 5th guy but I think he was one of the crew of good gamers who come down from Quebec, so probably going to be a rough table? It ended up being rough for other reasons though. It turned out Eric didn't really know how to play... Worse, he kept screwing up the same rule over and over despite being reminded every turn. You can't move into or out of the king's region! He doesn't like that! It's the first rule! He even managed to try to spin the king's region on turn 8 with the GM watching. The official result was supposed to be the card owner got to bone him but the GM decided that was too harsh and just chose the region he should have chosen with a promise to update the rules for next year. No one had ever broken that rule before! Then on turn 9 he managed to do it again! He spun the king's region from the pit! This one was resolved by the rules and his 8 guys died instead of impacting the game. Eric would have lost regardless, but he should have stolen points from SOMEONE.

It was also rougher than it should have been because I can't read. At one point we needed to secretly choose a region to score. Jeff had no cubes at all on the board so I knew he was going to block someone. (If multiple people pick the same region it doesn't score.) I felt like he was going to spite Robb if he could, but Robb had 2 awesome regions and was just going to pick between them. So I decided Jeff was going to skip Robb and go after the next person in line which I figured would be me. So I didn't want to go to my best region. I also didn't really see a good blocking play so I decided to score a region I was tied in for a couple extra points. We flipped the wheels and I'd worked it all out correctly. Jeff scored my good region. What really surprised me was that Robb had come and blocked my second region. So I figured he'd probably gone another level, worked out what I worked out, and then hoped Jeff would score something of Robb's anyway...

It turns out what actually happened was Robb picked between his two regions at random and I had mixed up the words Aragon and Granada. They have a lot of the same letters, right? So my great deductive reasoning and planning got thrown out the window and I ended up taking a 50% chance to spite Robb 6 points by spiting myself and the Quebec guy 4 points each. Oops? At least Robb flipped the coin in my favour... Would have been really bad to score both his regions!

Anyway, I built up a decent point lead and then people started turning on my despite not actually being in a good board position. I didn't have as many guys in play and they were all stacked up in a couple regions. So I was scoring big points a couple of times but other people were scoring smaller points all the time. Robb was getting spited too, including one time where he set up a perfect move for Eric and Eric decided to do something completely random instead. This meant I got to go next, undo Robb's move, and score a bunch of points for myself. Woo!

El Grande is also in a time slot that's a little too short for the game. People who know what they are doing will get done in 2 hours. Eric did not know what he was doing, needed a rules refresher before we started, and played very slowly. So we were in real danger of going way over time. This meant the rest of us had to play really fast on the last couple turns which sucked for me. I threw a ton of points away near the end by taking what looked like a decent move but turned out to do nothing instead of spite drafting the scoring card and not activating it. Lots of people got 8 or 10 points to my nothing and I'm pretty sure it directly determined the winner of the game. But I couldn't take the time to think because of how delayed we were. Bah.

The game ended up with the guy from Quebec silently scoring tons of points in all the regions, getting all his guys in play, and winning pretty handily. Jeff came second. Robb and I tied for 3rd, but I had him on tiebreakers. If I don't punt the spin a wheel and if I take the time to think through my last couple turns I think I might have won, but what are you going to do? At least I finished ahead of Robb in a heat of his team game!

El Grande took more than 2 hours so I couldn't go play Lost Cities. So I screwed around for 40 minutes or so and headed to Le Havre. The format for Le Havre changed this year to be preferentially 3 player games which is great for me since I seem to do much better in 3 player games than in 4 player games. It fits my play style better I guess? Anyway, this heat had 20 people show up which resulted in 4 3-player games and 2 4-player games. This meant if you brought a copy of the game (and arrived early enough to set it up) you had a 66% chance of playing a 3er and if you didn't you had a 57% chance of playing a 3er. I guess that means you should bring a copy if you wanted to play a 3er with this number of people showing up? I didn't bring a copy, and I got unlucky, so I was at a 4 player table. With Nick Vayn who made the finals the last two years and two people who learned a lot from our game. Guy on my right went first and opened with taking money and buying the marketplace. I bought the 4 cost building firm and gave him my last dollar to take clay+iron+coal which I parlayed into the sawmill and then a wooden ship after a trip to (I think?) the joinery. Nick manipulated the board well and built the colliery so I was really worried about my ability to win this game, especially since I couldn't use it at my first opportunity after he built it since I was flat broke and didn't think it was worth trading my action and my only hammer to get 3 coal. But then rather than move out of the colliery once he got in Nick decided to just sit there and pick up offers. He seemed really happy to do it too, since it was preventing me from getting more coal and I was clearly getting thrown off 'my game' by not being able to scoop up extra coal. Nick did get some pretty good offers with something like 5 cows, 5 grain, 8 wood, 8 clay, and 2 iron being taken by him. Eventually I decided we weren't going to get to play a standard game and snapped first. I built both wharves. (Well, I think the town built one and I bought it, but I did end up with both in front of me.) I picked up some wood, turned it into charcoal, and used 8 charcoal to make 5 steel at the steel mill. I picked up an extra steel at the business office and made steel a second time for 4 more I think. I made 4 only coke in the cokery, but I was the first one to do so and it put me ahead of the curve. I think I built 2 steel ships, 2 luxury liners, and shipped a few times. It wasn't my best score ever, but it was enough to barely win the game over Nick with scores somewhere around 189-182-120-103. The 4th player was the GMs mother in law and she clearly knew what some of the key things were in the game but not really how to string them together. She vendored a bunch of stuff to buy the shipping line, which is strong. But then she'd use it with one boat to make 9 dollars. Maybe if you own it that is actually a good use of 3 cows and a coal? At least if you can leverage that bump in cash into something good... (I certainly used the first two special buildings in this game to turn 4 grain and 4 wood into 12 dollars and to turn 6 bread into 18 dollars.) She ended up using the cash to buy an iron ship and then going back to ship with 2 boats! Which she used to buy an iron ship! One more round of shipping and she was completely out of resources and was sitting on 3 iron ships, a shipping line, and nothing left. She knew to hit the marketplace early, and to pound the colliery whenever she could. But something went off the rails a little and she just ran out of stuff. She certainly seemed to be having fun though, so everything is good!

Nick complained a bit after the game about not having enough energy himself to do what he wanted to do. I told him that's because he blocked his own colliery! He needed to skip an offer take to go somewhere, ANYWHERE, to accelerate his next turn in the colliery. Especially when you're the one who owns it... If other people come in you get stuff. If they don't you get coal. The worst thing for the colliery owner is to have someone sit in it. So don't sit in it yourself! I'll pass up some very good offers just to move out of my own colliery. The corollary to that is I'll also consider taking slightly suboptimal offers to sit in someone else's colliery. I'd rather someone else squat in it, to be honest, but I'll do it myself if I have to. So I feel like Nick made plays to screw me but ended up screwing himself since I adapted to the game with less energy in it better than he did.

Pretty sure we went to Waffle House again, this time with fewer people. I had the same thing and it was good. Sceadeau's meal got boned (they threw in extra ham for funsies) and he had to send it back. They again didn't want to throw out the food so they gave it to us anyway so Robb got two meals. Hurray?

Thursday, July 09, 2009

WBC 2008 -> Day 1

Prelude
Day 0
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
PR Finals
Recap

Events started at 6pm, so our goal was to get to Lancaster around 4:30-5 so we'd have time to check into the hotel before games started. It's an 8 hour trip, and we like to eat so factor in an hour for lunch and you're looking at needing to leave (or at least wake up) around 7am. It's the worst part of the week, I assure you. At any rate, I get roused to run into the first snag of the week... My deodorant remained in Toronto. So we got to take a detour via the 24 hr Sobeys (everything else was closed since they're run by sane people) on the way out.

I brought my laptop with me, and had downloaded a spreadsheet from the WBC website with the schedule so I could make plans I wouldn't follow on the ride down. Pounder had printed out directions from either Google Maps or MapQuest and I was in charge of keeping us from getting lost. (A sketchy proposition at best, but without a license it's not like I could do anything else!) We hadn't even reached the border when we were forced to deviate from the plan as a gas tanker had fallen over or something on the highway and they closed it down. Pounder has a map of southern Ontario in his car and we decided to try to find another route instead of waiting for the highway to reopen.

I came up with a crazy plan that involved driving through sidestreets in a residential area, but it ended up working and we eventually got to the border much faster than if we'd waited on the highway listlessly. I'd like to see a GPS do that! (Machines will never replace me! MWAHAHA!)

Anyway, we stopped at Arby's for lunch on the other side of the border and then continued on for an uneventful rest of the trip. We arrived at the hotel with plenty of time to spare before events started and tried to get in touch with Robb to no avail. Pounder and I both have the cheapest cell phones we could find, and they just don't work in the US it seems. Pounder managed to get his to send text messages, but we couldn't receive them back, so while we told Robb we were around we didn't get his message back about where he was. Stupid technology.

I said earlier that events started at 6pm, but that's not entirely accurate. You see, there is a type of event called a demo which is an hour long period of time where the GM (game master?) teaches the rules for a game. Frequently these take place immediately before a round for the game, so you can go to the demo and then play a game. Demos can be a great way to learn a game and get a chance to try something new, but not all events have them.

Events are run with one of three classifications. 'A' events are for experienced players, they don't run a demo and they expect everyone who shows up to know the rules. Very few events are run as 'A' events in my experience, it seems to mostly be used for the 6+ hour wargames. 'B' events allow beginners. These events have to run a demo and the players expect newbies to exist in some of their opening round games. 'C' events are coached, these are events where they're willing to teach the game during the round itself. These events tend to be for games with simpler rulesets, things like Liar's Dice and Can't Stop. It's trivial to get into a game in a 'C' event and there's always a demo at some point for the 'B' events, so all events which are 'B' or 'C' are free to be learned at the event if you're into playing new games.

At any rate, 5 games had demos at 5pm but we had no interest in attending any of them. (I own 2 of the games and the other 3 were wargames.) 6pm brought 8 more demos and 23 actual events with a pretty good mix of war games and euros. Now, on the ride down I'd identified that I really wanted to play something at 10pm, so I couldn't try to get into a long game at 6 or I'd miss it. Both Robb and Pounder wanted to play El Grande and I find the game interesting so I went along.

El Grande - 6pm - This is an interesting game where you want to control territory on specific scoring rounds, and you bid for turn order within each round with benefits for going early or late in a round. It also has a ton of player interaction, with one player a round basically getting to choose someone to screw over. My notes for this game simply say that I was winning until I was 'randomly spited' but I'll be damned if I remember what that means. I expect it hurt the person who did it since it wouldn't have been random otherwise!

The round took 2 hours, which brought us to 8pm. There were 2 demos at 8 (both of which I've played) and 5 events (none of which I'd played) so I didn't really have a lot of options. One of the games was class 'C' and listed to only take an hour, so it seemed like something to do.

Medici - 8pm - This round left a really bad taste in my mouth. It's a class 'C' game, so I should be able to learn the game as we go. The GM imposed a strict time limit of an hour, though, and the game probably takes 50 minutes if everyone knows what they're doing. There were also 3 of us who didn't know how to play and they assigned all 3 of us to the same table. (And the 3 of us knew each other, and generally at WBC they try to split friends up so you play events with newer people.) The quick rules explanation also failed to explain the distribution of the deck so we didn't know what a certain card did when it came up.

At any rate, we obviously didn't finish in time (Robb + rules explanation + new game = long time) but we also pretended not to hear the end of the round and kept playing. Or rather, I wasn't sure what was going on and the guy who gave us our demo said to keep playing. In retrospect I'm pretty sure we cheated to do so. I ended up coming 2nd, and probably would have won if we'd ended on time. (Not by design, but because I'd finished the round and other players hadn't, so they got to score more points than they legitimately should have had if the round had had enough time.)

The game itself was actually reasonably interesting. It didn't have many rules, and it had some good decisions to be made. The problem is it's really not long enough to justify a 2 hour round, but it's too long for a 'C' 1 hour round. If it was an 'A' event, fine. A 'B' event with a demo before the first round probably would have worked too, but there's no way it should have been a 'C' event with such a harsh time limit as there's no way to realistically expect someone to get taught the game and play it in less than an hour. This coming year it will also use 1 hour rounds but it will be a class 'B' event which really is enough to make me content. Robb will still have to make an effort to play quickly, though. 8P

Because we cheated and went over time to score we couldn't get into anything at 9. Fortunately we wanted to play Vegas Showdown at 10 so that wasn't much of a problem!

Vegas Showdown - 10pm - I play games with some pretty good gamers at home and my record in this game against them was something like 24-1 going into WBC so I had high hopes about being able to win this event. They were running two preliminary heats but both of them conflicted with other things I wanted to do. I decided my plan was to play in one of the heats of Vegas and then one of the other game and just win both of them. Alas...

I was winning until the last turn of the game, when the random event awarded 3 points for every restaurant, giving one of my opponents a 9 point gain on me. He ended up barely winning, but he played a good game so I'm not too bitter. Due to my previous plan of only playing one round my dreams of becoming Vegas Showdown world champion looked to be dashed. Oh well!

After the round ended we decided to hit up the demo tables and try out a new game...

Ming Dynasty - After midnight - This is a game where you draft face-up cards which you will then play to move around a map with a bunch of movement restrictions and goals to achieve. Because you're drafting face-up you can plot out what your opponents are going to do. Because one of the rules prevents you from moving into a square occupied by an opponent you can block them. Because of the very weird movement it's quite possible to blow someone out if you manage to block them. As such, the feeling we came away from the game was that it would take too long to play once we knew what we were doing. You'd need to make sure you were drafting enough cards to come up with alternate routes in case someone else blocked you accidentally or on purpose. I didn't like it very much and I think even if people weren't trying to screw you eventually someone would which would make the game not great for casual gamers either.

Titan starts in the morning and Robb hadn't slept in a day and a half so we went to bed at the sane hour of 2. We had to be at Titan for 10 and wanted to eat/shower first, so I think we started waking up at 8:15... Ugh.

Sunday, January 06, 2008

WBC 'report', Part 1

This all happened five months ago and the only notes I have are little pencil marks in my guide book indicating what events I thought I wanted to go to so this won't be an incredibly detailed report. It should, however, serve to demonstrate just how much gaming there is to be had at WBC.

We drove down to Lancaster on Tuesday morning, stopping to pick Robb and Lin up in Cambridge and then at a diner in some small town in rural PA, but beyond that it was straight through. It took something like 8 hours all told, and we ended up in Lancaster around 4-5pm. Our hotel ended up directly across the street from the convention center which was convenient. However, it is a major highway so crossing it was exciting to say the least. We didn't bother to pack any games so we didn't have to cart anything across the street ever, just cut and run when the coast looked clear.

Once we'd finally crossed the street we had to go register. Robb and Pounder had been to WBC a couple years earlier so they didn't have to have their pictures taken, but Lin and I had to so we got to wait around for a bit while that happened.
(I look like a farmer in mine!)

5pm is the start of demos, but 6pm is the start of actual events. 22 different games had rounds start at 6pm, many of which I wanted to play but I didn't really know my way around and didn't particularly want to try something new for my first event. Robb and Pounder were going to play El Grande and I don't detest that game so I followed along and gave it a spin. I almost won my game, finishing a close second, but I believe both Robb and Pounder won their games. Robb ended up winning the entire event!

They only had 2 hour rounds for El Grande which is a little tight, and we ended up missing the 8pm start time for other events. 9pm didn't have any games we wanted to play but did have the Titan demo so we wandered over to that. We'd met quite a few of the main Titan players a couple years ago when we stormed US Nationals down in Maryland, which Robb also won. Every night at 11pm they have a less serious game which tends to have a large turnout due to nothing else going on, and these games often lend themselves to drinking. The 11pm game on Tuesday was Win, Place & Show which was a horse racing game that didn't sound very interesting so we played the 10pm Ra round instead. Now, Ra is a pretty fun game but I'm abysmally bad at it. I have this real problem with wanting to play "Can't Stop", getting all the other players out so I can pull tiles against the sun clock. I've had games where I didn't purchase a lot in the first 2 rounds! I think I scored positive at WBC but I could be wrong, I certainly know I came last in my game. It was fun though!

We'd gotten up pretty early to drive down (I think Pounder and I got up at 7am) and at the time I worked the graveyard shift so I was _really_ tired. So we went to the demo lounge and taught ourselves to play the Caylus spin-off they had set up. Yeah, we're smart guys alright...


Wednesday started off with a bang as the single elimination 2-player Titan event kicked off at 9am. With our 4 person hotel room we got 2 free breakfasts, and all three of Robb, Pounder, and myself were up in time to eat so we ended up having to buy an extra breakfast. This was the last day that would happen as people started sleeping in longer... Or staying up later? At any rate, off to the wargaming room which is where Titan was set up in the back. Most of a ginormous room was filled with wargames, many of which stayed set up overnight. One of the games had a 60 hour round! Two of the five games actually finished last year which I gather is a larger than normal number. (The game simulates WW2 on both the European and Pacific fronts.)

At any rate, TITAN! I honestly don't remember my 2 player game very well at all. I lost, and I remember being unsatisfied, but I don't know why. Oh well. With so many people having just lost 2 player Titan games they had a main Titan round kicking off an hour later. Titan-2 was single elimination but Titan-N is a Multiple Entry Swiss Elimination variant which basically means you can play as many rounds as you want but only your first 6 count for points or something. (I may be mixing up the rules from Titan nationals and WBC.) For scheduling they basically let you start a game whenever you have 4 people who want to play, with 'expected' starting times 3 times a day.

My game featured a young boy who was pretty new to the game but clearly having a blast and a couple of seasoned veterans. Eventually the kid got into a completely unwinnable position and was quite bored so he withdrew from the game rather than wait for elimination. Hopefully he doesn't get discouraged and keeps on gaming. I followed soon thereafter, though I went down kicking and screaming. I have a philosophical issue with withdrawing from a game of Titan when you're about to die. I think the person who hunted you should get the points for killing you!

At any rate, I hadn't really played Titan much in the previous year and was more interested in playing other games than more Titan. I added to the attendance figures for Titan (to try to ensure it stays an event) and had fun, but it was time to move on. 1pm was approaching, and I again had multiple choices. I could go play Empire Builder (a game I'd like to think I'm pretty good at), or I could play Power Grid (a game I'd like to think I can pronounce the German name for), or I could go to a demo for a 4 hour game I'd never heard of. There wasn't anything I really wanted to do for the next 5 hours, and I like to learn new games, so demo time!

Manifest Destiny is a Civ style game centered on North America dealing with the period of time from the colonization of the US until modern time. It has tech trees you research with money ala Advanced Civ, it has wonders you can try to build by rolling dice, it has city building on the map, attacking other players, cards you can play to make special events and payouts happen... Tons of cool, complicated things that all work together. The hour long demo restarted a couple times as stragglers showed up so really there was about 25 minutes of rules explanation and then we took off to the wargaming room to play. I didn't really know what was going on but I wanted to try and they didn't seem to mind that I didn't know what was going on, so away we went!

I ended up getting demolished (unsurprisingly) and lost by a very large margin. I picked up some strategies by watching the other players take their turns and decided it was at least an ok game. I basically butchered my position on the first turn when I didn't build enough settlers to do anything, so my income was about 60% of everyone else's for the entire game. I didn't really have a chance to win but I played to maximize my own score, which made for some sketchy plays later in the game in order to secure a wonder for bonus points. One of the other players seemed a little annoyed that I'd made that play but it was the only way I saw to score points from my position and it worked, woo!

The other players at my table were pretty fast, and I ended up playing quickly by virtue of having no money, so my game ended before the 4 hours were up giving me enough time to make it to a 6pm event if I wanted. Titan:The Arena was the only game I knew the rules to at 6pm but Robb convinced me I could learn how to play Queen's Gambit in the 10 minutes before the round started, so I signed up for that and borrowed a rule book to start reading. I gathered this was a pretty popular game amongst the Titan players in previous years and they said the Jedi battle was the only thing that mattered...

So, knowing kinda how the pieces moved and the ultimate goal of the game, it was time to play. Queen's Gambit is a game that simulates the final battle of Star Wars Episode One, and takes place on four fronts. You have Anakin flying through space trying to blow up the mother ship, you have the gungans getting killed en masse by droids, you have Amadala storming the palace, and you have Darth Maul fighting Obiwan and Quigon. The Naboo win if Anakin blows up the mother ship and you get a majority in the throne room at the top of the palace. Evil wins by killing all but 2 Naboo people in the palace.

With the strategy of 'play Jedi cards' I set out to play my first game. I was the Naboo, and my opponent told me a rule that it turns out doesn't exist that at the time really seemed like it screwed me. (You can jump up floors in the palace with the Naboo people on some cards, he said one droid on the middle floor could block jumping up to the top.) This prevented me from running guys to the top floor which was something I wanted to do. After all, I have cards that let me do it, so I should, right? Wrong! Having played the game a few times now I don't think you should go up to the top without a good reason to do so, and I really didn't when I tried to. Luckily, my opponent took actions with 'prevented' me from doing so, which were pretty much wastes of time. If I don't want to do something, and you take turns to stop me from doing it... I profit!

At any rate, by focusing on playing Jedi cards, and cards that dug me to more Jedi cards, I ended up winning the Jedi battle. From there I ended up winning the game, having learned to play not 10 minutes before the game. My opponent didn't seem too unhappy though. We did have fun, which is the main thing.

There wasn't anything we wanted to play for a couple hours which made it the perfect time to go get food. Next door to the convention center was an Amish diner that had pretty good food. The four of us went out and ate, with plans to come back for 9pm and another round of El Grande.

I wasn't really feeling up for El Grande, but there was another game being played in the same room at the same time, Ticket to Ride. Pounder convinced me over supper that it was easy to learn and promised to explain it to me before the round. He gave me a rough overview, and said the winning strategy was to ignore making your routes and just buy long stretches of track, but didn't explain specifics of the game.

I signed up, got assigned to a table, and during setup asked if I could read the rules. Ticket to Ride if a 'C' level event, so you don't need to know the game or attend a demo to play. (Supposedly they were supposed to teach me how to play during sign-ups but there were a TON of people and the GM was swamped.) So, I again asked to see the rules as the game was being set up. It turns out the game is really simple. You have two types of cards, routes and cars. A route lists two cities and at game end if you own track between those cities you get bonus points. If you don't you get negative bonus points. The further apart the cities are the more points you get or lose. The second type of card is train cars, which all have a colour.

You start the game with a few route cards and some cars. The board is set up with a bunch of cities (we played in the US) and track between cities. The tracks all have distinct colours and number of cars. (New York to Boston might have 2 pink cars, for example, and Los Angeles to Denver might have 6 black ones.) On your turn you either draw more route cards, or draw 2 cars, or build a section of track. To build track you play the number of cards that are on the segment from your hand, so I'd have to play 2 pink to build New York to Boston. Once I build it I put my cars on top of it and then no one else can build it.

Scoring is done with routes at end game, some bonus points for longest track and most routes done, and then points for building track. You get points via the triangle method, so a 1-length piece of track is worth 1 point, 2 is worth 3, 3 is worth 6 and so on. Note, it takes a full turn to build track if it's size 1 or size 6. Also, you only get 1 or 2 cards a turn. (When you draw cars there's a pool of face-up cards. You can draw a face-up, or from the deck. If you draw a wild-card face-up you only get the one card, otherwise you get two.) So at worst you could be turning 2 turns into 1 point (draw a wild and play it for a length 1 track) and at best you couls turn 4 turns into 21 points (draw 6 of a kind over 3 turns and build a size 6 track). It doesn't take a math degree to figure out that 5.25 points a turn is better than .5 points a turn... And yet many people were drawing wilds to build short pieces of track.

Now, depending on the routes you have this might seem like a good idea. I had one route that was worth 20 points, so the difference between building it or not is a 40 point swing. That's worth a couple mediocre building turns to pull off, to be sure. The trick, though, is that there's actually lots of ways to get from New York to Los Angeles. Someone might build the 2 pink from New York to Boston, but there's still a 2 orange from New York to Boston... Or I could go via Philadelphia or Portland instead of Boston...

In all it seemed like a pretty good game, you have to balance taking turns to score points with taking turns to secure your routes, and you have to know when you need to build the short routes that other people want. Ultimately though it seemed like the optimal strategy was to just draw 2 cards every turn building up a huge hand to give yourself the most options, only building when it looked like someone else wanted something. (Or when you could score 21 points with 6 of a kind.) It was actually pretty easy, having never played the game before, to work out what other people wanted. The other people in my game were picking up cards to build specific routes, sometimes from both ends, and building the tracks as soon as they could. So if someone build up to both ends of a given piece of track... They probably want the middle one and I should take it first if I wanted it. This is what I did, eventually connecting things up with smaller, less desired tracks to get my 20 point bonus at game end. I ended up with over 150 points with the next closest person being just under 100... Not bad for not knowing how to play before I sat down! (Ticket to Ride was the most attended game at WBC last year, it attracts a lot of people who aren't gamers.)

The 11pm silly game for Wednesday was... Can't Stop! WOO! This is a game you can play on Brettspielwelt and believe me, I have! Dave Nicholson and I used to play several times a day one month when he was trying to win a medal. All told I've played it 156 times on BSW, and I suspect I had the most experience in the game of anyone at WBC. That said, it is still a dice game and you do need to not get unlucky in order to win! I ended up finishing second overall, losing in the finals to someone who took a gamble and it paid off for him. I had closed out 2 numbers, and he had closed out 1. Chances are reasonable good if I get another turn I win, so when he completed a number he didn't stop. He had to go up a couple more on the other number with no leeway... And pulled it off. It was fun, but I did have one gripe... The GM said during the finals that the game is all luck and that he'd be surprised to ever see repeat winners in the event if he ran it for many years. That's hogwash I think! There's a fair amount of skill to the game and while it's certainly hard for someone to win a 100+ person event multiple times it won't be because there's no skill involved! If I have a single goal for this coming year it's to at least make the finals again to try to show him wrong! (Setting out to win Can't Stop of all games seems a little silly, but I'm going to do it!)

The finals didn't end until around 1-2ish, but Pounder and Robb were still around so we did the only thing you should do after playing games for 17 straight hours... We went to the open gaming area and taught ourselves to play Vikings! (A game which sadly didn't involve raping or pillaging. There were diplomat vikings, and canoerowing vikings... All in all, a pretty disappointing theme for such a great title. It was an ok game though.)


More to follow at a later date...