Showing posts with label Rogue Legacy. Show all posts
Showing posts with label Rogue Legacy. Show all posts

Thursday, August 15, 2013

More Rogue Legacy

According to Steam I've put in 33 hours on Rogue Legacy, though I suspect that number may have been inflated by the game running after installation on my laptop at WBC. (I started it installing and went out to play games and came back to the game running.) Or maybe the Steam number is only counting up for my desktop and the number is actually bigger. Either way, I've played a pretty significant amount of Rogue Legacy. I've beaten the game twice now, and it's gotten really, really hard.

The game has three versions of each enemy. The first time through the game most of the enemies are the base level enemy, but sometimes a higher level version will show up. You might have an eyeball that shoots a bullet. Or a palette shifted eyeball that shoots a stream of bullets. Or a palette shifted eyeball that shoots three streams of bullets in a cone. Running into the top tier version is a big problem the first time through! I had a hard enough time dodging a single bullet. Avoiding three streams was practically impossible.

Beating the game once started a new game+ mode which didn't have low tier enemies. Beating it a second time made all the enemies into the hardest version. On top of that things seem to do more damage. I went from having not much trouble at all in new game+ to dying in two hits in new game++. Vampirism was my main way of staying alive. I'd take plenty of hits, but when everything I kill heals me for 9 I could keep myself topped up pretty well. But when the enemies are cracking me for 150 a shot getting healed for 9 just isn't enough. I'm not sure if the solution is to stack even more vampirism or if I need to just get a lot better at dodging all incoming hits. In that case I'd want to dump the vampirism I do have for other stats. Running faster, or more max health, or something.

On the plus side enemies also drop 50% more cash for each time you beat the game, and I'm killing top tier enemies which drop lots of money to start, so I make a stupid amount of money. A good run has let me buy 5 or 6 upgrades at a time. I maxed out crit chance and crit damage and then shifted to working on health and armor. I don't last very long, but I did make it to the castle boss room once. He died on my first try attacking him. Turns out the bosses don't scale as much as the trash mobs do! Probably because the trash mobs leveled up their monster tier and the bosses didn't.

I'm going to keep playing the game for a while longer because there are still 3 achievements I haven't earned. The one for collecting all the blacksmithing patterns, the one for collecting all the rune patterns, and the one for playing at least 20 hours. I don't understand how I don't have that one. Maybe I got it on my laptop and it didn't share? It's annoying if that's the case.

Playing on my laptop at WBC was interesting in that saved games aren't stored online, so I had to start over. My game on this computer is all about beating down so I decided to try playing where I put all my money into making my spells better. It actually worked surprisingly well. It was a different way to play for sure, killing things at range with the spells instead of just charging in chopping with my sword, but it was fun too. My default is always to just chop things but it's nice to have the caster option be viable.

Wednesday, July 24, 2013

Rogue Legacy

Recently I read a post on Super Adventures in Gaming about a game called Rogue Legacy. Then a couple days later Sthenno left a comment on one of my Steam card posts saying we should become Steam buddies to trade cards, even though he doesn't have any cards because all he plays is Rogue Legacy. Then I went to look on Steam for Rogue Legacy and it was on sale. It looked cool, so I picked it up.

In the couple days since then Sthenno has been playing lots of games to gather cards. I have been playing lots of Rogue Legacy. Even though it doesn't have cards, it does have my attention. It's basically a platforming RPG roguelike game where you run around in a castle attacking bad guys for loot until you die. The twist is that unlike a normal roguelike game (where you're acquiring loot and experience to power yourself up) in Rogue Legacy you're acquiring loot to power up your next character. Your current character is going to die. But the cash he picks up along the way gets handed down to the next generation in your family, and they can spend that cash to buy permanent upgrades that make themselves and every future character better. Each time you die you get to pick between three children with different classes, spells, and random modifiers. Maybe you're a dwarf so you fit into small places. Maybe you're colourblind so the game is played in black and white. Maybe you fart a lot. I don't know if that last one actually helps me in any way, but it's amusing.

The one thing I've always hated about roguelike games like ZAngband is the feeling you get when you do pretty well, but then die. You have to start all the way from scratch again, with the knowledge that you're almost certainly not going to get as lucky with early loot drops and you're probably just going to die on floor 10 again. This game completely removes that feeling. Now when I die I get to be happy. I probably have enough cash to make my next try slightly easier. If I'd tried out a new class or trait combination and didn't like it, I get a different one. And since nothing you find in the castle actually helps out your current playthrough I never get that feeling that this was my lucky chance and I've lost it. If I die early and don't have enough cash to buy anything new? Oh well! It didn't take much time to have that happen and I can just try again!

I went to check what year it is in my game while writing this, and got sucked into playing 4 times. My most recent character lived from 2367 to 2386. The SAiG post said the game starts in 760, so my little line of adventurers has been trying to beat this castle for 1626 years. And hasn't even come close to beating the first boss. Poor, terribly family. At least they make lots of cash!