Showing posts with label raiding. Show all posts
Showing posts with label raiding. Show all posts

Tuesday, February 22, 2011

10-Man Heroic Raid Difficulty

We managed to take Nef down last night which opens up all hard modes. We also killed Halfus last week, but that still leaves 11 potential hard modes to try. Where to start? Loot-wise you probably want to hit the bosses with tier tokens, weapons, and trinkets first since those things tend to be in highest demand, or provide the biggest boost, or both. Tier tokens drop from Halfus, Magmaw, Meloriak, Cho'gall, Nefarian, and Al'Akir.

Weapons by use:
Caster dagger - Valiona
Caster dagger - Magmaw
Caster sword - Conclave of Wind
Caster mace - Cho'gall
Caster mace - Nef
Rogue dagger - Omnotron
Rogue sword - Valiona
Rogue dagger - Cho'gall
Rogue axe - Nef
Tanking 1-sword - Maloriak
Melee 1-sword - Conclave of Wind
Melee 1-sword - Magmaw
Melee 2-axe - Cho'gall
Melee 2-mace - Magmaw
Melee 2-sword - Nef
Feral staff - Halfus
Bow - Atramedes
Bow - Valiona

Trinkets:

Caster - Valiona
Caster - Atramedes
Caster - Cho'gall
Caster - Council
Healer - Maloriak
Melee - Chimaeron
Melee - Council
Hunter - Halfus
Hunter - Nef
Tanking - Magmaw
Tanking - Valiona

We can also look at the success or lack thereof from other guilds. I went to Guildox today and pulled out kill stats and average ilvl information for each boss. (Average ilvl is based on both 10 and 25 kills, so not the most useful information.)

Boss10-man Guild Kills25-man Guild KillsAverage ilvl
Halfus27961636352.5
Chimaeron13641104352.7
Maloriak643623354.1
Atramedes522483354.0
Conclave of Wind189429354.5
Omnotron133266355.5
Al'Akir8615358.8
Magmaw69345355.3
Ascendant Council556357.8
Nefarian344359.1
Valiona1121358.1
Sinestra026358.0
Cho'gall043359.8

I guess the Sinestra number shouldn't be a surprise since no one has even killed Cho'gall yet. The boss with all the drops I want (weapon, trinket, and tier piece from one boss!) has only been killed by 69 10-man guilds which is a shame, though the average ilvl is much lower than the end bosses so he may be doable. It certainly seems like Chimaeron is the second most popular heroic to kill though he drops practically nothing in super demand by my arbitrary criteria.

Tuesday, December 14, 2010

Cauldron of Battle Issues

One of the big advancements in raider quality of life was supposed to be the new cauldron of battle item which spawns an item on the ground in your raid that people can click on to get flask buffs. Last expansion brought food feasts which allowed raiders to get lazy and not farm their own food and instead just eat from the feast that someone else put down. (Ostensibly everyone would have provided equal shares of feasts but we all know that wasn't the case.)

There are a plethora of issues with the cauldron of battle, though. Wrath feasts could be learned from a trainer after doing some cooking dailies. Cata feasts can be learned after your guild fishes up 10k fish from pools which will take some time but is certainly feasible within a month or two. Just learning how to make the cauldron of battle requires your guild to make 10k flasks. How feasible is this?

Well, my guild raids 3 times a week for 3 hours a night. Assuming full flasking through the night (mandatory once we get going) we're probably looking at using 28 flasks a night. (Alchemists use 2 per raid, the rest of us use 3.) 28 flasks a night is 84 flasks a week. We'll miss a few raids over the year for holidays and what not, so probably 50 weeks of raiding a year, so that's 4200 flasks a year. Which means we'll have consumed 10k flasks approximately 6 months into the next expansion which is well after the cauldron of battle will become obsolete.

If we want to make any use of this new quality of life improvement we'll need to have our alchemists mass producing flasks for sale to other people on the server. This only works if other guilds aren't working towards the same guild achievement or if pugging takes off on the server. Or, theoretically, we could try to form a coalition with other guilds. We could set it up so our alchemists make all the flasks for several guilds. Then once we unlock the recipe they send us one of their raiders for a week to rep up and buy the recipe. Then they have to go back to their old guild and rep back up with them. Certainly not something I'd be willing to be on the giving end of, that's for sure, but I could see being the flask making guild.

Moving along, there are more issues. The cauldron by default only makes 7 flasks and there are 10 people in a raid. Unless the guild is providing the cauldrons and the excess flasks (some don't take twilight jasmine to make) for some flat fee (possibly nothing) there's going to be drama about who is paying for the cauldrons and who gets to click on it, etc... Compounded with that issue is a relatively early guild perk makes cauldron flasks last an extra half hour, so one needs with 2 cauldron hits for a raid or 3 flasks. (Possibly we stiff the alchemists and make them drink 2 depending on how their profession perk interacts with the guild perk.)

Eventually with much later guild perks the cauldrons make 10 flasks each and the flasks last 2 hours. There are sites listing how much guild xp it takes to reach each perk, so when would get those buffs assuming we hit the cap every day?

LevelXP (M)Days NeededEarliest DatePerk
216.57312/8/2010Fast Track (Rank 1)
334.8612/11/2010Mount Up
454.7912/14/2010Mr. Popularity (Rank 1)
576.251312/18/2010Cash Flow (Rank 1)
699.461612/21/2010Fast Track (Rank 2)
7124.342012/25/2010Reinforce (Rank 1)
8150.872512/30/2010Hasty Hearth
9179.07291/3/2011Reinforce (Rank 2)
10208.92341/8/2011Chug-A-Lug (Rank 1)
11240.43391/13/2011Mobile Banking
12273.6441/18/2011Mr. Popularity (Rank 2)
13308.43501/24/2011Honorable Mention (Rank 1)
14344.92561/30/2011Working Overtime
15383.06622/5/2011The Quick and the Dead
16422.86682/11/2011Cash Flow (Rank 2)
17464.31752/18/2011Guild Mail
18507.42822/25/2011For Great Justice
19552.19893/4/2011Honorable Mention (Rank 2)
20598.62963/11/2011Happy Hour
21646.721043/19/2011Have Group, Will Travel
22696.471123/27/2011Chug-A-Lug (Rank 2)
23747.881204/4/2011Bountiful Bags
24800.951294/13/2011Bartering
25855.681374/21/2011Mass Resurrection

Well, that doesn't actually seem all that bad. In three months the cauldrons will make the full 10 flasks. I could be wrong but I simply can't conceive of us managing to craft 10k flasks by that point in time no matter what our long term strategy ends up being.

One important thing to point out is that the cauldrons themselves take 4 flasks to make (1 of each main type) and therefore we should actually have a big stack of flasks lying around to turn into cauldrons when we eventually hit 10k flasks made. How many should we have set aside?

Assuming we don't get this done until after March 11th (and that we always cap guild xp every day) we need 2 cauldrons per raid. This is 6 cauldrons per week. Assuming a year and a half of raiding after March 11th we're looking at needing 450 cauldrons total. with 4 flasks per cauldron we'd want to have at least 1800 flasks just set aside waiting to be turned into cauldrons. (Note the cauldrons are bop and therefore we'd want to spread them around amongst our alchemists.) This still means we'd need to drink/sell 8200 other flasks in the next 3 months which just blows the mind. Though I guess with a team-up effort a few similar guilds would each need 1800 flasks to make their cauldrons which would make things more feasible...

All in all, I doubt I'll ever be using a cauldron unless it turns out the alchemists in my guild are able to sell a lot of flasks. Unfortunate since it was promoted as such a cool idea. I'll have to content myself with fishing up over 9000 more fish to make feasts I won't even use...

Saturday, January 12, 2008

Archimonde

I took the night off of playing BSW to raid, and had a pretty good time. I mean, it took over 3 hours to kill a boss we'd killed before, which was frustrating, but I like the fight. I think bad people wipe you a lot on this fight without even knowing it, which is rather annoying, but maybe it's a catalyst for getting rid of bad people. Or maybe I just like healing as a moonkin, I donno.

Thursday, January 10, 2008

Brettspielwelt

I took the night off raiding today so I could play on BSW and go to sleep early, and am I ever glad I did. That this is true speaks volumes about my will to raid right now, I think, though that could just be because I've been sick all week and sleep is the thing to do when you're sick.

At any rate, it turns out Notre Dame is on BSW. It's one of the games I played at WBC last year, the one with the drafting component to it. I played like 9 games tonight and had a blast playing it. I'm getting a decent grasp of at least one strategy, anyway, though it seems like there's probably better ones out there. At least I'm not getting destroyed by the plague very often!

Thursday, January 03, 2008

WoW stuffs

So I spent most of my time after work yesterday futzing around with the DKP site for my World of Warcraft guild. In a true display of laziness I decided to use a closed source free site instead of taking the time to write my own which has resulted in having to spend 6-12 hours every month to delete people who have left the guild for various reasons. I could definitely have spent that time writing a better system myself and probably would have learned something in the process, but oh well.

I also played a dozen 2v2 arena games with my warrior and Tom's shaman. We're still getting used to playing together but we posted a winning record on the night and had fun. We even managed to kill warlock/resto druid in our final fight.

Tonight is our first raid since the 17th of December. (We took a break for the holidays.) Part of me is looking forward to raiding again, the other part of me just wants to go to sleep. I feel obligated to go, so I'm going to, but I'll probably be grumpy.


In parting I want to share a pearl of wisdom I found on a backgammon website the other day...

"Luck determines if you win or lose. Skill determines how much luck is needed."

Tuesday, February 21, 2006

What a lady... What a night!


Sunday night I finally got my chance to tank Onyxia. We wiped once while I re-learned a painful lesson about how hard it is to get aggro on a taunt-immune mob when you have no rage. With that information in hand we went back in for a second try which went much smoother. Of course, none of this would have been possible without all my amazing guildies in Incarnation who kept me healed and fear warded and who, you know, actually killed the evil lady.

Once it was clear we were going to win (around 5% or so) I threw down my Unfired Ancient Blade and it took care of itself. A quick jaunt into the Dire Maul library and I finally had my twinky sword.

Above is a picture of my sword, axe, and amazing hair do. Also, a picture me and the Quel'Serrar in the rest of my normal tanking gear. It is the sweetest looking weapon around. Also, try not to step on my head when you walk by, you'll REALLY cut your foot.

Wednesday, February 08, 2006

What's up with quest chains?

If I had any readers at all they might be wondering why I posted quest chains for low level horde instances. Well, I have started a troll shaman on the Balnazzar server. The goal is to run instances with people I know the whole way up, in this case 2 of my current roommates and 2 of my former roommates. The plan so far is to play every Thursday night, so we're not exactly leveling fast, but it's good fun.

Why only Thursday night? Well, I've recently joined a raiding guild on my main server, Zul'Jin. And I get to main tank a good chunk of the time! And we raid pretty much every night but Thursday. We've done Lucifron to Majordomo Exectus in one night. We've killed the first 3 bosses of AQ20. They'd killed Hakkar before I joined, but Zul'Gurub hasn't been a focus of raids since Ahn'Qiraj was released and Molten Core became farmable.

Thursday is also one of the few nights Pounder doesn't raid on Kilrogg. I'm pretty sure Tom raids every night with his guild on Zul'jin but that hasn't stopped him from playing his druid with us either.

Raiding is kinda like a full time job... But at least it's fun. And brings fat purple lootses with it.