I went through my drafted posts list today and found this from last November. I guess I never found a conclusion but I found it interesting upon rereading it so I'm going to try to finish it off... For reference it's talking about a day of board games that took place at Duncan's right after his kitten got spayed.
An interesting situation came up in a game of Puerto Rico on the weekend that I wanted to talk about to go over decision making in general and my dislike for Puerto Rico as a game in particular but the more I thought over the ideas in my head (I have a hard time falling asleep...) the more I decided the whole situation was just a symptom of an entirely different issue worth discussing. I turned to Google to do some background research but couldn't find anyone saying anything about it. I'm thinking it's likely I just don't know what to search for but maybe there's a void here.
What am I talking about? The term I've heard used to describe it is 'Popeing', but Google's definition of that term is not what I'm talking about. (While intriguing it is not the sort of thing I want to see happen with the Puerto Rico players...) It's the act of saying things while playing a game in an attempt to convince your opponents that someone else is winning. The goal is to convince the other players to take actions to restrict that opponent instead of actions to restrict you thereby increasing the odds you'll win the game.
The primary example, to me, is Settlers of Catan.Watch a game of Settlers and wait for someone to roll a 7. If you play with people who are anything like the people I play games with you should immediately hear three people point out the 'obvious' hex on which to place the robber. You'll also notice that none of those three people pointed to a hex adjacent to their own settlements. (And, as a result, the three 'obvious' hexes are at least two and sometimes three distinct hexes.) If you're playing with really aggressive people here they'll even bribe you to take their suggestion. "I'll give you a sheep if you don't hit me." "I won't use my soldier to put it back on your land if you hit Sky." etc...
Why did people pick the hexes they did?
Well, some people just want to increase their own position in an absolute sense and therefore just want you to hit anybody that isn't them. Maybe they're trying to protect the only brick card in their hand and bribing you with extra sheep will further their position. Maybe they desperately need wheat and don't want the robber on their wheat square. Maybe they just don't like getting attacked.
Others will try to work out who's currently leading and want you to hit them to bring them back to the pack. Deny them a card from hand and a good production square and maybe there's time for the rest of you to catch up.
Some will try to figure who's their biggest competition and campaign to hurt them. This is similar to above in terms of the actual pitch but the reasoning behind them is different and it can be hard to distinguish between the two at the table. (Do I want you to hit Sky because if you don't he's going to win or do I want you to hit Sky because if you do I will win... My pitch is the same either way but in the first case you actually may want to hit Sky and in the second you actually probably should hit me.)
Some just bring outside grudges into the game. (Sky drank the last Coke so I want to punish him.)
Maybe someone in your group just wins a lot so you want to hit them so they don't win this time. (Robb is winning! Let's get him!)
Sometimes people even try to look at things objectively from your point of view. Yeah, I'm winning, you really should hit me. More likely if we're preparing for a tournament of some kind but sometimes just the beauty of a perfectly played game is more important than winning by any means.
Personally I like to talk a fair bit during games because I like to learn how to play games better and part of that is finding out why other people are doing what they're doing. If I make a suggestion that I think is right and it gets justifiably shot down then I can use that information to potentially revise what I think is right in the future. I want to win too, and mostly I want to win against optimal opponent play and not because they threw me the game, but I do get sucked into Popeing for the sake of winning sometimes. (Which, admittedly, can make it hard for people to work out my motivations at any given time.) When I make helpful suggestions I do try to point out if it's also very good for me to do it, though with destructive suggestions that's less likely. (For example, at the start of our Le Havre game I mentioned a plan I saw used at WBC that seemed to work ok, but I mentioned it after I had already set up to take advantage of it myself if someone did it. Aidan took that plan but I did point out it was good for me too if he did it, as I got to build the marketplace with wood since he took bucks and didn't buy it.)
The important thing to consider though is what does Popeing actually accomplish? If you're playing with new or impressionable players then often a game will come down to who Popes more. Stay silent in a game of Settlers with 2 new players and a shark and you'll lose practically every time. They'll get lopsided trades and you won't since they'll butt in with helpful advice to torpedo your scams but will succeed in their own scams if you're silent. The robber will live on your land. They'll build to the hexes you want. You'll need some pretty good dice to overcome those sorts of handicaps.
If you're playing a game with experts then it mostly just adds noise and length to the game. Assuming everyone is Popeing non-stop then chances are the optimal move will get iterated over and you just need to find brain time to spend on finding it and filtering out the other comments.
But if you're playing a game with experts and some people Pope and some don't the Popers still get an advantage. Now on your turn you have as options to consider all moves you thought up yourself and all moves that hurt Sky. If Sky isn't Popeing back then sometimes you'll fail to consider the move that hurts me but you'll never fail to consider the move that hurts Sky. This has to put Sky at a disadvantage compared to me unless you're perfect at iterating all your possible moves or vindictively attack the Poper. (And if your goal is winning you're not likely to do that!)
Now, I don't remember all the details of the games last year but I distinctly remember we played a 4 player game of Puerto Rico. Sky and I both got off to an early lead (maybe we bought the harbors?) and immediately started pointing fingers at each other. Duncan looked like he had a decent building strategy going on and Pounder was saying he'd already lost. His position certainly looked pretty bad. But then as the game progressed we stopped considering how our moves would affect Pounder. One particular example involved the trading house having 3 goods in it. Either Sky or myself could have solo-sold something cheap but doing so wasn't going to hurt the other one. So Pounder got to solo-sell coffee. Needless to say, Pounder ended up winning the game handily.
Which is why I don't like playing Puerto Rico very much. The game is all about benefiting from the actions other people take. When Popeing plays a major role in the game everything changes. It turns into a game of convincing the other players to vote you the winner.
Three years ago I won the WBC Puerto Rico tournament. There wasn't any Popeing in any of the games except for the final. All of my elimination games were very close and all came down to one of the players choosing who was going to win on the final turn. My opponents in the quarterfinals and semifinals didn't try to sway the play in their favour, and neither did I. In both cases I remember looking at the opponent and shrugging as we waited for another player to pick the winner. The finals was a little different. There was one instance of Popeing, and it was actually from a player directed at himself. He managed to convince himself that I was winning and that he should take a move that was really bad for himself in order to hurt me. It turns out if he just takes his best play he wins the game! But denying me my best move (and letting me take my second best move) was enough for me to make up the gap.
Two years ago I also played in the PR tournament and came (tied for) last in all my games. I don't think I played particularly worse in those games but the opponents sat down with the advance knowledge that I'd won the year before. I really dislike Popeing with strangers so I once again didn't take part but the other players were all over making sure I couldn't do anything. One game I started off well with an early coffee and the other players conspired to give another player the money to build coffee, called settler so he could get a coffee plantation, mayored to turn it on, and crafted a second time so he could have coffee to sell before I could.
I liked the game when it was about finding the best action to take for your self. I liked it when it was about setting up to take advantage of other people's best actions. I hate it when it's all about convincing other people to do what you want with words.
2 comments:
I notice a lot of your examples involve you and me trying to convince other players to hit the other of us. I wonder why? ;)
In all seriousness I don't mind Popeing at some level. It makes me a bit nuts to play games where new or bad players take actions that hand other people the game so I prefer to have the option to tell them what is going on. Of course that is going to happen in return to me which is something I can live with. There certainly are people that take it way farther than I am happy with though and that also drives me nuts. I know that some players actually feel uncomfortable with the pressure of being given contradictory advice and some are happy saying 'F you!' and I think that you need to keep that in mind when Popeing.
I think this is less about 'how people should play' and more about style. If everyone is comfortable with a given level of Popeing then they can all play happily but if anyone is way outside that comfort zone than you are going to have somebody being irritated. I know I like to Pope more than the average player so I try to curb my enthusiasm, sometimes successfully, sometimes not.
In new games, you often have the advantage because you're good at understanding new games. At old games, you generally have more experience so you once again have an advantage. So Poping can be a method of bridging that gap to give others a better chance at winning.
When I was the big fish in a small pond and winning most games, I'd get attacked a lot. I just accepted it as the "benefit" being the best player. Now that I play with you and Duncan, there's finally someone else to hit as a default!
There is also reverse-Poping (Beggaring?) which is what Pounder was doing - making yourself look so bad that everyone ignores you as you secretly try to accumulate a victory. That can be fun too if you take some hits early.
Aggressive Poping is no fun. I don't lie when offering advice. There are times that I will accept that the best move is against me (often those are times when I'm quiet).
I don't mind a bit of Poping, but it can get excessive and/or be a specialty of some players and that's no fun. I do enjoy playing against good players like yourself and Duncan where I know Poping won't really work so it's just quiet discussion about best moves. But you can't always get a bunch of top quality, well-matched opponents.
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