Friday, April 22, 2011
2 Hour Cooldowns
I've been doing some reading recently about strategies for the low level BCNM fights hoping for some ideas on what kind of parties to bring. Turns out there are not exactly deep strategies to be found for these things. For the most part people just suggest bringing lots of monks, using their two hour ability (4x attack speed for 45 seconds), and then waiting two hours to try again. It feels pretty sweet to use a long cooldown to become awesome for a bit but when they're so awesome they trivialize hard encounters and encourage standing around for 2 hours between fights... Probably a design issue.