Friday, November 30, 2012

Final Fantasy VII: Cutscenes

In my youth I was a Nintendo kid. We had a SNES and then a Nintendo 64 in my household and I don't recall even thinking once about getting a PlayStation. As such, when Final Fantasy VII came out in 1997 I didn't have a clue about it and certainly never played it. It wasn't until Josh joined the group of people living in Comfy Prime (and brought his PS with him) that I had a chance to play it at all. And by that point Final Fantasy VIII had come out and I'd watched many people playing that game. I only played FFVII to differentiate myself from everyone else who was playing FFVIII.

By this point I'd heard such good things about the graphics in FFVII but I remember being pretty unimpressed with them. People who had played it at launch would have been comparing it to the 16 bit era FFVI at best. I was comparing it to FFVIII and it wasn't spectacular at all. It probably didn't help that our collection of televisions was pretty low grade since we were poor students and all. At any rate, my memory of FFVII's graphics was that they distinctly mediocre.

When I hit the first FMV cutscene the other day on my PSP I was blown away. The PSP has a pretty high resolution screen for a portable device which I'm sure helps but I'm now in a position to compare this to FFVI. A remade PS version of FFVI mind you, but one that tried very hard to keep the 16 bit look and feel. I am now very impressed with the FFVII graphics. Combat and stuff is pretty good, but this FMV was awesome. I guess this sort of thing is why the game was 1.3G, eh?

I love how Da Fool and Ubu jump into the back of a pick-up!

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