- Does it matter what modules you have equipped?
- Does it matter what modules you have to pay upkeep on?
- Does it matter how much damage is being repaired?
- If so, is it by sheer quantity or by percentage of your max?
The first was easy to test. Take some damage, look at the repair cost, then put on a scan module. The repair cost didn't change. So, what you have equipped doesn't matter.
The second was also easy. I had a broken scan module in my inventory. I repaired it and the repair cost went up. So, what you have to pay upkeep on impacts the cost of repairing.
The third and fourth required a little manipulation but wasn't very hard. I played around a little bit by unequipping some hull modules and making note of how much it cost to repair each amount. It definitely varied as I changed the amount repaired and it turned out to vary exactly by percentage of hull repaired. In fact, the amount it cost to repair was UPKEEP/6*percentage_repaired.
I guess this wasn't all that much of a mystery and it didn't really take long to work out, but I wanted to know and now I do. Huzzah!
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