Showing posts with label Queen's Gambit. Show all posts
Showing posts with label Queen's Gambit. Show all posts

Thursday, August 02, 2012

2012 WBC Day 5 Summary

I went to bed relatively early with the hopes of waking up in time for Race For The Galaxy at 9am and I actually managed to barely get up in time. I had to skip showering and shaving but I figured I'd have plenty of time to do that afterwards. I got down to the room and for some reason someone had turned the heat on so the room was hotter than it was outside. I feel like we got pranked and I want to issue a permanent ban to the prankster. The game itself was played 4 player with no expansions. I was probably the worst starting world (the one that can make a blue good) and my first build was the building that knocks one off the cost of future buildings. I then proceeded to explore into the 6-cost building that knocks two off the cost of future buildings and scores big points for buildings. My next building let me draw a card after building a building. It's not hard to imagine how the rest of the game went for me but I pulled off a stupidly powerful combo near the end of the game. I had the card that lets you play military planets as normal planets. I had the card that lets you play normal non-alien planets for free if you sac it. So I got to play the 7 point for 7 military planet for free! Woo! I ended up winning the game pretty handily.

10am brought the next heat of Race For The Galaxy. I decided to skip Titan-2 this year after musing about being stuck playing against David this year. This time I got the best starting world (the one that starts with a brown good) and ended up building an early building that knocks 2 off the cost of future planets. I went into a settle-produce-sell cycle and finished off the last turn with a 2x ship for 8 points. This game was a little closer but I still won pretty handily. Woo!

11am was Vegas Showdown and I ended up at the same table as the GM Eric and another Eric. Both of them had been in my semi-final game last year and made quite a game of this one. GM Eric and I were both positioned to get the Theatre with a lot of money and a fancy lounge each. It unfortunately came out on bad tempo for me such that we'd both have the same amount of money and he'd get to bid first. I had to audible into the 5-star steak house which meant he got to wait another turn to buy the theatre and as a result had enough money to also get the space age sports book. The triangles from sticking them both together were enough to give him a 2 point victory. Boo!

I ate lunch in the hotel since both Robb and Pounder were still asleep. It was a pretty dry chicken breast on a bun. I threw the bun out and ate it with a knife, fork, and salt. 

2pm had Ingenious which I may have played years ago on BSW but never in person. I got Sceadeau to teach me the game beforehand and gave it a spin. The guy to my left ended up winning which probably means I didn't do a good enough job blocking him but I did finish a very close 2nd (it came down to 2nd number).

I took some time off to play some Theatrhythm, took in an Automobile demo, and almost fell asleep in the lobby. Eventually Robb showed up and we headed to the 5pm heat of Lost Cities which had a stupidly large turnout. I got matched up with a nice teenage girl who commented on my lack of a Canadian accent. Eh? The game itself was a massacre mostly because I drew all the big numbers each round so she frequently got stuck with a negative score after starting an early expedition.

6pm was Titan the Arena in the same room as Lost Cities. I was stuck playing with a set that didn't have the right number of pieces for most of the players. On the plus side I happened to have my Queen's Gambit game with me so instead of colours most of us played with miniatures. I was the Gungans! It got quite a number of comments from people passing by our table and I think it made the game more fun to be using weird pieces. I managed to pull out not-last which is a bit of a miracle for me. I don't know how much seating order matters but the same guy got to keep making kill decisions (a little girl was to his right) and he ended up winning. Apparently I had no chance of winning because I'd put my bets on good monsters and people wanted to kill off their special abilities before I could use them. Doh.

7pm was Ra Dice. My first couple rolls had multiple monuments so I dove head-first into a monument strategy. At one point I screwed up trying to get an extra monument (the age was about to end and there was a pharaoh in my roll for the 5 point tie) and I ended up rolling a complete blank and wasted two dice. I ended up losing by 1 point so those extra 5 points would have been clutch. I actually lost this game to the same Dominic from Quebec who beat me at real Ra the other day. Small world!

8pm brought Queen's Gambit. I ended up paired against Evan who beat me out of the round of 16 way back in 2007. He was a punk teenager then and now is a pretty built University age man. My opening hand had 3 Anakin cards and my wheel of fortune card so I decided to try for an Anakin rush plan. I got all the way to the end and cleared out all his starfighter cards but couldn't quite get the last space done. By the time I got to that point it didn't really matter since Darth Maul was free and all my guards were dead. He just had to kill one of Purple Queen, Red Queen, or Captain P for the win. He did run out of Maul cards with Red Queen at 1 and had to finish her off with a droid so if I'd gotten one luckier with Anakin I might have been able to win. At any rate the game was fun because we didn't take it seriously at all. I haven't won a game of Queen's Gambit since I won the event but I still show up to play it because it's a blast. (Unlike, say, Puerto Rico...)

11pm has Can't Stop. I was 3rd with 1st and 2nd chair playing a stopping early strategy. Implementing the same plan as the people who get more turns that you is a bad idea so I went a different way... Better lucky than good! I ended up falling one space from the top of the 6 on a 6-7-8 rush. Next turn I had a 6-7-10 rush and capped the 7. I was four off the 6 and considered going for it but decided to stop. Of course the 6 was gone by the time it got back to me. As were the 3, 8, 11, and 12. 6 numbers closed out and I only had 1 of them. The two guys on my right again went slow which again meant I had to risk it all. I came close going up 2-4-10 but fell just shy of the 4. The 12 year old kid on my left ended up winning.

Off to Waffle House for Papa Joe's pork chops. Then a lot of sleep.

Saturday, December 03, 2011

On Sportsmanship

Yesterday I got an email from the BPA (the people who run WBC) which had, among other things, this year's nominees for the WBC Sportsmanship award. I took a look to see what sorts of things get nominated and one name really caught my eye. He got nominated for doing pretty much the exact opposite of something he advocated happening 3 years ago. I went on a bit of a rant on here at the time so I figured it would only be fair to point out the change now.

The background is the game Star Wars: The Queen's Gambit. This is a card driven wargame with unbalanced sides. The dark side basically wins by killing everything in site. The light side wins by keep at least 3 people alive while winning a side-game with Anakin. You get to take 4 actions each turn and actions taken with Anakin basically have no game effect. Using actions on Anakin is, I think, very bad. It gives up board position for no real advantage. Eventually you get enough successes and win the game but I think you should establish a strong board position and then work on Anakin.

This means if a game goes long it is almost certainly the light side's fault. Pretty much every action the dark side takes is a direct progression towards winning the game, but if the light side wants the game to last a long time it probably will. In order to make sure games finish in 2 hours they added a rule that if time runs out the light side just loses. If people are playing at a good pace this will never come up but there are a lot of people out there who don't play at a good pace so it does happen.

Three years ago in the semi-finals of the tournament I was playing as the light side. I had completely ignored Anakin in favour of getting good board position and it had worked out. In fact, I was guaranteed to win. I killed every single dark side unit that could attack my guys. I blocked the way in so he couldn't get more reinforcements. Now all I needed to do was advance Anakin and the game was over. I had over an hour to go and it was pretty much impossible that I'd fail enough dice rolls in a row. Unless my opponent started stalling in a way that is incomprehensible.

At any rate my opponent conceded when I established the board lock. A spectator who it turned out had something to gain if my opponent won made a big deal about it. I hadn't actually won yet, he claimed, and I should be forced to roll out those dice because it's possible I'd fail to win 5 coin flips out of the likely 100 I'd be making. He went so far as to call the GM over and the two of them combined managed to convince my opponent to unconcede. And set the game back up. And keep playing in the hopes I'd fail my coin flips. My opponent didn't take any actions and just let me win. (He could have thought about what cards to play. He could have taken actions that wouldn't impact the game in any way but which would involve rolling dice and eating up time.) I won in about 5 minutes.


Here's the nomination for the 2011 WBC Sportsmanship award:

"STAR WARS; QUEEN'S GAMBIT: Three-time champion Larry Lingle had his elimination round game all but won by merely playing out his hand normally, but he didn't want to win by time limits so he passed his own moves, allowing his opponent to beat the clock and win the game as Anakin brought down the death star - knocking Larry out of the tournament."

Larry was the spectator to my game 3 years ago. He's the one who wanted my opponent to abuse the clock in order to win an un-winnable game. He's the one who wanted my opponent to take worthless actions to waste time. And yet here he is, nominated for doing the exact opposite! And by the same GM that forced an undo of a concession and a re-setup of a game! (Though, to be fair, I'm pretty sure he knew that if we just played it out I'd win anyway and was likely just trying to appease Larry.)

Now, maybe things have changed in the last 3 years for Larry. Maybe he's realized what a jerky thing he was advocating 3 years ago and changed the way to approaches the time limit. What I think is a lot more likely is he holds himself to a higher standard than he does other people. He wants to win the right way, within the rules, and doesn't want to win by cheesing his opponent out. But he knows that cheesing people out is possible and wanted to make sure my young opponent was aware of his options. Maybe he thought I'd badgered my opponent into an early concession and was trying to undo my imagined bad sportsmanship? I can respect that!

I know he's a good guy in general. He's a popular GM of multiple events and I had heard a story of him conceding in a different Queen's Gambit game after realizing he'd been inadvertently cheating by moving guys too far after the real Queen died. But I'd painted him in a bad light 3 years ago and I don't think that was very fair in retrospect. I'll never know his motivations at the time and I'm glad to hear he didn't cheese out a win last year!

Wednesday, August 03, 2011

WBC 2011 - Day 2

Most of Tuesday is taken up with a big game auction that I've never actually gone to since I don't have a ton of cash to spend, I don't really like used items, and I do like playing games and sleeping more than shopping. As such I slept in until 11am and then eventually went to the open gaming room when Robb and Pounder got back from eating.

We played Innovation which is a relatively quick card game where you build up tech and try to get achievements done in a variety of ways. I like card games, and I like teching up, and I like earning achievements! Sweet! Daniel ended up playing a team game of it with us and then we played a couple 3 player games on our own. I know I said I don't like shopping but I think I'm going to try to buy this game if I can find it somewhere.

We went to the Olive & Jasmine Asian Bistro for supper (my first meal of the day; I had a Dipps bar earlier) and I got pineapple fried rice with all the weird stuff like peas and carrots taken out. Yum!

Went to a Queen's Gambit heat, got matched up against a teenage boy. His mechanics were a little lacking (he often wouldn't bother moving palace guards, for example) but his dice rolling was superb. I believe I fired off at least 11 destroyer droid rounds into his red queen for a net result of 1 damage, for example. He barely won the jedi battle (I killed Obi-Wan and got Qui-Gon down to 2 before I stopped drawing Darth Maul cards. He eventually killed Darth Maul and then my next 4 cards were 3 Darth Maul's and a Darth Maul's Rage. Oh well.) I killed Qui-Gon with a battle droid but by that point I was pretty much out of robots and Anakin was on the last space. He cleared out the last of my droids giving me null actions for the rest of my cards and finally plowed through the last Anakin space for the win. He was down to 2 queens, Captain P, and 6 guards at the end of the game so it was pretty close. I am continuing my streak of being incapable of winning a single game of an event I've previously won.


After Queen's Gambit was Le Havre. The game started out with the wood/cattle space coming up and first player scooped up 3 wood. He did not buy a building with cash. My space added a wood and a fish so my viable options are:

cow + buy 4 cost hammer
3 fish
3 fish + buy 4 cost hammer
2 dollars + buy 4 cost hammer
2 dollars + buy 6 cost marketplace
1 clay + buy 4 cost hammer

None of these really appealed to me at the time. Pounder has made a pretty good case for taking the cow + buying the hammer under the assumption that the guy who picked up 3 wood builds the marketplace for you. Then you can grab your second cow before the first harvest along with 2 other goods (probably iron/clay or grain/coal). It has the downside that you eat your last dollar if he doesn't build it right away so you either table some fish/dollars or your plan goes bust. The way timing works out on the cow space you get cows 3 and 4 if no one ever takes a single cow so you aren't desperately in need of shaking up cow parity either.

I went with 2 dollars + buy the marketplace. It actually came back around to me empty so I got to go in on my next action to grab a clay and an iron. I used that to build the saw mill and later picked up a 6 dollar offer which combined with a dollar on hand and vendoring the sawmill to buy a very early boat. (Before round 4 feeding I think. I also picked up some fish on the way so I hadn't taken a loan by this point either.) Of course, when I did this I still had 0 wood and the guy on my right had in the neighbourhood of 14 so my way still wasn't awesome.

As the game progressed a lot of buildings I don't really see used much got used a lot. Many activations of the grocery store, hardware store, and marketplace over the whole game added lots of goods to the game. No one else seemed very interested in boats though, and all 3 other players racked up loans. I built two iron boats and a steel boat to go with my wooden boat and ended up paying only 5 upkeep over the whole game, I think. I eventually got 4 wood in an offer and spent it and a clay on the building firm which has a hammer on it. It was the only building I actually built (other than the quickly vendored sawmill) but I spent the game harvesting cows and grain and building up a large stack of coal. I was the first one into the coilery and squatted there for 3 rounds as I grabbed big grain, fish, and iron offers. I made 2 steel out of fish with my building firm and eventually made 4 more with the iron works + steel mill.

I ended up shipping 3 times, made baguettes once, and built a luxury liner. None of my opponents really had a plan it seemed (one ended the game with 8 loans) and I ended up winning by around 40ish points. I've now broken the streak of being unable to win a heat of my team game, woo!

It turns out our teammate Jason won his event, Through The Ages, and we therefore are well positioned to make a run at the team title this year. Pounder and I won our first heats in our games as well, so at the very least Robb now has to play his team game, Settlers. And I'm probably glad I didn't actually make Empire Builder my team game.

We hit the waffle house. I had Papa Joe's pork chops and though my hash browns were cold when they arrived they did have ham and very few of Robb's onions. I'm going to count that as a win.

Brass is a heat at 9am Wednesday morning which Pounder was thinking of playing in but he didn't know the game so Robb taught it to us after we got back. It took a while as he had to relearn the game himself and we didn't end up going to bed until after 4am. I want to play Race for the Galaxy at 9am, I wonder how that will turn out...

Wednesday, August 04, 2010

WBC 2010 Day 4 Summary

Slept in late again, first time I've had 3 full nights sleep in a row in a long time. Hopefully that has me nice and rested for the rest of the week, since I don't imagine it happening again. EVentually got up and open gamed with Robb and Pounder. We played Smallworld and then Tichu before their El Grande heat. I went up to the room to get Queen's Gambit and then wandered down for the Merchants of Venus demo but ended up being a little late and was unclear on exactly what was going on. I think I got the jist of it and can likely play a heat if I wanted to though.

Went to Queen's Gambit where I ended up playing the light side. I won the Jedi battle pretty handily but lost a lot of guards in the palace before I could get Obi-Wan out, which meant I couldn't block the entry way. Instead I ran Obi-Wan up to the top, stood him in the door to the throne room, and rapelled the rest of my team in. Unfortunately a destroyed droid ended up ripping through Obi-Wan despite him having 9 hitpoints left. (1 in 36 to get 4 hits? Run it twice! 1 in 6 to riposte? No way!)

Most of my Anakin cards were on the bottom of my deck so I didn't even have a chance to win, unfortunately. I eventually lost while still 3 squares away.

Next up: Le Havre. I ended up building 2 steel ships, a luxury liner, and shipping 7 steel and 10 coke. I hardly built anything but I ended up scoring 290 thanks to an awful lot of shipping. I also ran Feedlot to get 2 cows a harvest and shipped the extra ones whenever I got about 6. It was pretty sweet, and I won handily.

Waffle House finally came home with terrible service. My hashbrowns with ham in them also included some of Robb's onions, which made them unedible. I ordered an omelet which ended up being a brick of cheese with an egg wrapped around it. Also terrible. Robb got cheese on his hashbrowns which ended up being a slice of processed cheese slightly melted on top of them. In all, a terrible trip to the Waffle House and exactly what we expect from it.

We ran The Stock Market Game when we came back. I lost money. Pounder and Robb each made a small fortune. 8P

Monday, July 20, 2009

WBC 2008 -> Day 4

Prelude
Day 0
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
PR Finals
Recap

So many nights in a row staying up late to play games is eventually going to catch up with you. The Queen's Gambit 'finals' were starting at noon and I wanted to play in that and nothing earlier really caught my eye so I decided to just sleep in until 11ish so I could shower and then Gambit it up.

Queen's Gambit - round of 16 - 12pm - I didn't make the cut to top 16 because for some reason the GM had me down in the 'doesn't own the game' pile so my win in my first round played wasn't good enough. Apparently several other people were in the wrong piles as well and after a little complaining the GM redid the standings. He was not happy about having to do this, especially since he obviously thought some of us were cheating. (Robb could have used my game in the first round, for example, and 'owned' a copy of the game.) I actually own a copy of the game and was the only one to use it so I didn't feel too bad about standing up for myself and getting into the top 16. I don't really agree with that rule as a tiebreaker but since it exists it should be used. (Especially since I’d bought a copy of the game partially because of the rule and certainly had only played one preliminary round because it was going to be good enough because of the rule.)

At any rate, they finally get things sorted out and I’m into the top 16. The really sad thing is we didn’t even use my copy of the game this round because they had enough copies already set up during the kerfuffle. I was matched up against Rob Flowers, the El Grande GM who is an all around nice guy. I bid 1 droid to play as the dark side and won the bidding. Rob took to the tactic of running everyone upstairs with window ledge movement and cleared out all my stuff up top. He eventually managed to get about 12 guards and Captain Panaka into the throne room, with Panaka in the door so I’d have to kill him to get at the guards. Both queens also made it up to the top floor. Unfortunately for Rob I won the Jedi battle handily and Darth Maul came a knocking. Maul eventually killed both queens and Panaka, opening the door for my destroyer droids to finally pour into the throne room and mop up the rest of the guards.

Queen’s Gambit – quarter-finals – 2pm – This time I played Dark Side for no cost, I think. This was an incredible close game, where I lost the Jedi battle but managed to kill an awful lot of guards in the early game. The game was winding down and my opponent got into a situation where he had Obi Wan, the fake queen, and a few guards alive. Obi Wan was running back and forth killing what few droids I was managing to get close to his guards, but due to card stacking (playing no cards one turn and then 4 the next to move droids) I was slowly able to kill them off. On the final turn of the game he only had 1 guard left and positioned Obi Wan in the wrong hex. One spot over and I wouldn’t have had a shot, but as it was if I’d played a move 8 spaces card I could just get into range for a shot. It was my next card, I ran up and took my 50% shot at the win and hit. Woo! It turns out his next card had the potential to win him the game. He rolled it out ‘just to see’ and would have won. (Of course, butterflies in Africa would have changed the roll so that proves nothing! Nothing I say!)

Queen’s Gambit – semi-finals – 4pm – For a change of pace I think I bid 1 guard to play light side this game. Why? I don’t know! At any rate, I managed to barely win the Jedi battle and ended up killing every single droid in the palace. I clogged up the entrance so my opponent could no longer move more droids in, so my palace setup was a guaranteed win. As soon as Anakin made it to the end of the track I would win and there was nothing my opponent could do to stop it. My opponent recognized this and conceded. A spectator (Larry Lingle, a previous champion) pointed out that he shouldn’t concede because I might just miss on every Anakin card I would play. My opponent couldn’t win, but maybe I’d get fantastically unlucky and I couldn’t win either.

Now, to make sure games end in 2 hours they put in a rule such that the dark side wins if time runs out. (Supposedly the light side is the better side, and also they’re the ones who can just stall out by not playing Anakin cards to try to get an advantage elsewhere.) It’s not the greatest rule but you need some way to make games end fast so I can’t really complain. The issue here is that if we keep playing and I whiff on every Anakin my opponent would win. Larry was strongly advocating my opponent take actions that couldn’t change the game position to waste time, and called over a GM to force my opponent to unconcede. The GM came over and ruled that the game could keep going if my opponent wanted it to. He seemed unsure but Larry kept badgering and the GM wasn’t trying to dissuade him so he gave in. We set the board back up and continued the game.

I should point out that when he conceded the first time there was over an hour left in the round and I basically just needed to win 4 coin flips in that hour. Of course in the time it took to decide to keep playing we’d wasted 20 minutes. It quickly became apparent, however, that my opponent had no interest in stalling out and was just trying to appease Larry. (My opponent was like 14 years old and didn’t look too happy to have adults and authority figures telling him he was wrong to have conceded. I honestly just stayed out of it for the most part because I knew I would win if we kept playing, no matter what Larry had to say about potentially getting unlucky.) He took no actions on his turn, basically just letting me cycle through my deck playing Anakin cards as fast as humanly possible. I won 5 minutes later.

It turns out my opponent had beaten Larry in the previous round, and therefore if he’d advanced Larry would have had a higher finish. Robb also pointed out when I told him what happened that this was Larry’s team game so he had a lot to gain by changing the outcome of my match. At the time I was a little annoyed that a random spectator was getting involved in the match but I was even more annoyed when I found out he had something to gain. (Especially since this wasn’t even something that could conceivably have mattered.) If there was 5 minutes left in the round, sure, advocate we keep playing. But we had more than half the round and I had a hard lock on the board and my opponent knew it. Oh well.

As a result of this incident I decided to never play light side again. You see, I play fast. I will sometimes pause to consider a rough choice but I tend to get a pretty good idea of the right plan and can follow it very quickly. It doesn’t matter how fast I play as light side if I get paired against a slow dark side opponent, or if they intentionally stall. Initially I didn’t think this would be a problem but since a former champion and the GM both strongly advocated intentionally stalling I decided I had no choice in the matter. I refuse to put myself in a situation where I need to call the GM over because my opponent is playing slow, and I refuse to lose as a result of not calling one. Therefore I will play dark side (despite it being the worst side) and I will play fast and the games will end. The only way a game won’t end if I play dark side is if my opponent is incredibly slow, and in that case I don’t mind that he loses.

Queen’s Gambit – finals – 6pm – I bid 1 to play dark side and win the bidding. (The fact I have to pay to play the weaker side is aggravating, but thems the breaks.) This game featured both of us rolling abysmally in the Jedi battle. Fortunately for me my droids in the palace were on complete fire. They should hit 50% of the time but were running over 90%. Eventually I generated enough bonus cards to win the Jedi battle and Darth Maul came out and cleaned out the palace. I’m pretty sure with my droids doing as much early as they did that I would have won easily even if I’d lost the Jedi battle. The fact I won it made it a foregone conclusion. It was probably my most lopsided match of the whole event. (Don’t get me wrong, my opponent played very well, the dice just came out strongly in my favour.)

Wits & Wagers – 8pm – This is a fun team trivia game run as a seminar so there’s no real prizes. It’s just an excuse to spend a couple hours having good times with good people. The trivia answers are also solely numbers, which I appreciate. Last year I teamed with Pounder, Robb, Lin, Rich Atwater (the Titan 2 GM) and some guy Lin met. This year Robb, Pounder and I resumed our coalition with Rich and two random dudes joined in. (There is a limited number of teams who can play but no limit to the number of people on each team!) Sorry I don’t remember your names, random dudes, but it was fun having you on our team!

We mostly picked out answers democratically, which unfortunately means that when the two random guys knew the answer and the rest of us thought we did but didn’t we ended up submitting the wrong answer. We had great success last year at this event, this year not so much. We got completely blown out, but we had fun and that’s all that matters!

Steak – 10pm – You may notice I very rarely mention food in this report. Sometimes I managed to sneak away between rounds and grab a hot dog or something, but for the most part games > food and we all know it. Pounder tries to make Robb and I eat when he can for our own good, but we all too often ignore him. At any rate, I’d played 8 straight hours of Queen’s Gambit and followed it up with the trivia game so I was starved. Someone had told Robb about a good actual restaurant that was likely still open downtown, so off we went. I had a nice steak; it was much needed and much appreciated. Of course the downside to this is Liar’s Dice started at 11 and there was no way we’d be back in time to play in it. I’ve always stated that I _will_ be the Liar’s Dice World Champion, but it seemed it would have to wait another year.

Liar’s Dice – 11:10pm – It turns out when hundreds of people show up to play an event it’s tricky to get them all going right at the start time. Games were in progress when we popped in to see what was up but the GM waved us over and said we could still join. The only downside is we’d have to play at the same table as each other, which is ok because clearly I’m better than Robb and Pounder at Liar’s Dice. Unfortunately it turns out the GM is better than all three of us and took us (and two other people) down rather quickly. Doh!

Imperial – 11:40pm – It’s not healthy to go to sleep so soon after eating (that’s my story and I’m sticking to it) so we had to find something else to do before going to bed. Pounder expressed interest in learning Imperial and while I’d read the rules and had watched a game on BSW I’d never played so I was in for learning as well. This turned out to be a game in the ‘Rondel’ series. In this game there are 6 European countries vying for military and industrial power. The twist is the players don’t play the countries; instead they play investors who are backing the countries. Whoever has invested the most money in a country controls the actions they take on the country’s turn. Those actions can make the country better or make the investor’s in the country money. (This often worsens the country’s position.) It was an interesting game, but Pounder ended up having his initial countries bought up by Robb and me so he only got to make choices once every six turns. He turned out to have a winning strategy though, as he won by a fair margin. Having only played once I can’t say if that was an aberration or not, but any game where the winning strategy isn’t fun has problems.

Thursday, July 16, 2009

WBC 2008 -> Day 3

Prelude
Day 0
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
PR Finals
Recap

Titan 2-player - 9 am - I spent a fair amount of time yesterday watching my opponent play in his 8 hour game. The reason it took so long is both players were timid about attacking and always fought when there was a fight instead of fleeing. I knew I could put those two facts to my advantage since I could likely score up big points by making many attacks as he was likely to fight them all.

As it turns out, I ended up killing every single unit he recruited in the game. My Titan stack had 3 warlocks and 2 angels in it, and just went around murdering everything. Woo!

My game took a little less than 3 hours and I went to ask about my next opponent. They were still playing and he said he had an event to play at 1 but would be ready to play me after that. I looked at the schedule and noticed there was a demo for his event starting very shortly and figured I'd go give it a go.

Race for the Galaxy demo - 12pm - I feel the GM did an excellent job with this demo. It turns out the game is very similar to San Juan so I didn't need as detailed a demo as he gave but it seemed to me like he had planned out what he wanted to say in advance and had really worked out a good order to introduce rules to make sure everyone knew what was going on.

Race for the Galaxy - 1pm - Hey, I really like San Juan so a redesign of the game was worth playing in my books. I misunderstood a rule to start the game and ended up building the wrong card entirely which probably sunk my game. It turns out we had a three way tie for first place and after tie breakers I ended up second. It was quite fun and I'm looking forward to really doing better next year now that I have some experience with the game.

Titan 2-player - 2:10pm - I opened this game by rolling a 5 in a tower that only gets one recruit on a 5. I mulliganed it and rolled another 5. My opponent rolled very well for his recruitment early (and I did not) so I made a very questionable attack. Questionable in the sense that it was likely to cause me to lose but I felt I already had lost and needed to do something risky to turn the game around. Certainly if the fight had worked out in my favour I was in a much better way than if I hadn't attacked. (I also didn't know if I was hitting his Titan stack or his Angel stack. If it was his Titan stack then it was a way to win immediately.) Turns out it was his Angel stack (expected, since it did move above me in the tundra) but it was still a good attack. I rolled below average on an attack and didn't kill a unit I needed to kill and thusly lost the game.

After the game my opponent said he thought my attack was too risky and I actually had better odds of winning the game if I'd just run away. I'm not convinced, my only way to win there is to hope I can reverse the massive recruiting disadvantage I was in which means I need to both roll better recruiting numbers than he did and I needed to do so in positions that wouldn't involve me getting attacked and killed by his better stacks. I needed to get a fight in with an angel summon ASAP and especially in a 2 player game if I take out one of his lords when I do that's great for me. It also has the upside that if it fails I lose immediately so I can go do something else!

This game was quite short (it also ended on the first fight, like my first round) so I went and joined a Ra game.

Ra - 3pm – I get assigned to a table with a fairly attractive young lady setting up a board. She mentions in passing to the guy sitting beside her that she’s looking forward to starting high school soon. Yikes! That would make her less than half my age which pretty much means I have no idea how old people are or I’m turning into a dirty old man. Note that that or is not exclusive.

Anyway, the actual game went as Ra normally does. I lost, horribly. I swear I have no idea how to play this game in the slightest.

Monsters Ravage America demo - 5pm - This is a game where you control a monster and a branch of the military and spend most of the game just gearing up your monster to try to win the final battle. I thought this game sounded awesome in the write-ups online so I really wanted to give it a try. This demo was pretty much the polar opposite of the Race demo. The GM didn't even know the rules for the game at this demo, which was a little sad. (Hasbro reprinted the game with an easier rule set. The GM knew the older rules but not exactly what had changed in the easier game.) I left the demo with a rough idea of how things would work but was sure I would screw up the game itself. But whatever, you get to be a giant monster and destroy cities in the US, so I went for it anyway.

Monsters Ravage America - 6pm - I managed to get into a game of the easier version (yay!) and my game had two women in it. The girl setting up the game was rather pretty, and it turns out she’s 17. Double yikes! The other girl was 23 and I’d swear she was the younger of the two, which pretty much just confirms that the previously mentioned or is not exclusive.

It turns out the game has a lot of spiteful strategy that can be employed with your military. (I was the air force, and could just surround monsters with planes preventing them from getting somewhere good to power up. This made my opponents very bitter, as I gather most people just try to defend the best squares instead of preventing you from getting to any squares.) Anyway, there are a couple of different ways to power up and one of the ways is one-shot attacks. You get tokens to burn for extra dice and when you use them they're gone. I ended up being the guy who ended the game which meant I had to kill all my opponents sequentially to win. I chose the girl with the most one-shot items to attack first (probably a mistake) and she ended up blowing her stack to kill me. (Unsurprisingly!) I believe she ended up winning the game.

MRA was definitely a fun game and I'd be willing to play again but it didn't really excite me as much as I was hoping. I think part of the problem is it felt mean to make optimal use of my military. Oh well.

Twilight Struggle demo - 8pm - Twilight Struggle is a 2 player card driven war-game simulating the Cold War which I'd seen played once and was intrigued by. I decided to go to the demo and see what it was actually about. This was the third demo I attended this day and I wasn't a big fan of the format of this one. My main issue was one of the people at the demo kept interrupting the demoer to go into more detail on specific rules. Now it could be that the GM was doing a terrible job or it could be that he had a plan to reveal more information later on in the demo but we never got a chance to find out because of the constant interruptions. I actually got up and left partway into the demo because of how annoying I found the interruptions to be. I explain new games to people around here a fair bit (because I like to buy and play new games) and I always get annoyed when other people 'help' teach. I 'help' as well, its human nature, but since this demo I've started to try to restrain myself until the end and point out oversights then. It's better than jumbling up someone's explanation that just isn't in the same order yours might have been!

Queen's Gambit - 9pm - This is a game I learned last year at WBC by reading the rules 5 minutes before the round started. It's actually a Star Wars miniature war-game simulating the end of Episode 1. I liked it so much I bought a copy on eBay despite it being rather pricy (it's been out of print for some time and is pretty rare). The WBC events actually uses 'owns the game' as the primary tiebreaker so I was happy to have brought my copy down. I was given a 'owns the game' index card to write my name on and set up my board while waiting for an opponent. (The game has more than a hundred miniatures that go into preset locations, so it takes some time to set up.)

The game itself was long and hard fought. I played the 'good' guys and eventually won with only 1 Gungan alive on the battlefield. I think my opponent probably focused too much on killing Gungans and not enough time actually winning the game and might have won if he'd focused entirely on Darth Maul. (Though to be fair, my Anakin had a lot of trouble and that was at least partially caused by his focus on the battlefield, so maybe I'm just way off base here.)

Vegas Showdown - semi-finals - 11pm - It turned out none of Pounder, Robb, or I won our Vegas Showdown games and none of us made the semi-finals. One guy didn't show up though, so they were letting one alternate advance. The alternate rankings? Pounder, then Robb, then myself. Pounder was off playing something else (Agricola maybe?) so Robb advanced. They were short a copy of the game so I went off to get mine. Robb suggested he'd bow out so I could advance since I'd brought a copy and had been talking about wanting to win that event but I wouldn't have any of that. If I deserved to make it to the semis than I would have and that's that!

I didn't have anything else to do so I played the part of the banker in Robb's game. Robb ended up with his income numbers in the wrong spot for a couple of turns (CHEATER!) and called the GM on himself. They decided to ding him the money he likely shouldn't have earned and no other penalty which made sense. I think the game _might_ have gone differently if his opponents had had an accurate count on his money for the couple turns this happened during but I suspect not. At any rate Robb ended up winning by a good margin anyway.

Race for the Galaxy - later - We likely went out to the Waffle House and then came back to play a game at some ungodly hour. Pounder wanted something reasonable short and I saw that the open gaming library had a copy of Race for the Galaxy, a game I'd played for the first time in an event earlier that day and wanted to play again. As we were setting up a random nice lady asked if she could join in and not being completely antisocial we said yes. Robb and I ended up tying for first, Pounder and Cally tied for 3rd. Pounder was a little sceptical heading in since he likes San Juan so much and thought this was just going to be a more random version of that. I think he's probably right, but it's still a lot of fun. So much so that Pounder and I both bought the game and the expansion, as did our friend Duncan. It's cheap, short, relatively easy to learn, and lots of fun. (Relatively easy for gamers to learn anyway...)

Monday, January 07, 2008

WBC 'report', Part 2

So you've just stayed up extra late learning a new game and there's nothing good at 9am the next morning... What do you do? If you answered sleep in then you are a wiser man than I, for I chose to get up early and play in the Risk event. Risk is not what I would call a terribly good game. It's also not very fun if you're playing with the wrong kind of person, but that's something I forgot. Plus, Risk is the 'most normal' game at WBC and I kinda wanted to be able to name a game people recognized if they asked me what I'd done. My grandmother knows how to play Risk, she's almost certainly never heard of anything else at WBC.

At any rate, it was a 6 player game and I went first. The way people placed on the board I ended up the only person with a force in South America. There were 2 people in Australia, 2 in Europe, 1 in North America, and 1 in Africa. Having not played the game in years I'd forgotten how brutal the turn-in scheme was, going first I think I probably should have taken a turn off so as not to be forced to turn in for 4...

Personal strategical failures aside, the game was 'interesting' to say the least. The two people in Australia refused to fight. They both had all their armies down there, and they just didn't move. One of the guys in Europe chose to ran away, and attacked Africa. The other guy in Europe just took Europe and no one made any effort to stop him. Finally I used my turn-in to go the long way through Alaska to back door it to stop the carnage but it was a bad plan. Other people cashed in for 10+ armies and took me out before I got to go again. Oh well, on the plus side I was finished (barely) in under 2 hours which gave me time to head for an 11am game.

Pounder was up to play Tigris and Euphrates and I decided to play too. Unfortunately it was an 'A' level event which meant no demo and they expected everyone to know the rules. I'd played a couple times before, but it was 4 years ago... I figured I could pick it back up again, especially if I could glance at the nifty rules placards everyone gets.

Turns out my table was using a German board, so the rules placard was conveniently written in a language I couldn't read. I got a brief run-down of turn order during game setup, and away we went! I had fun but I misremembered one rule about how internal conflicts worked which ended up giving one of my opponents a huge lead. One of the other people in the game then made the same mistake I did a couple turns later, the same guy capitalized on it, and that was pretty much the game.

1pm, and the third Queen's Gambit heat was starting. I'd had a lot of fun the night before playing it, and there wasn't anything I was dying to play scheduled opposite it, so I signed up. I got to play the other side in this game, drawing Darth Maul. It was during this game that I learned how blocking a window didn't actually stop you from jumping from floor to roof. Once my opponent clarified that rule for me I stopped worrying about blocking her. A much better use of my droid cards was just to shoot people. I ended up winning the Jedi battle, but Darth Maul only had 1 health left. I took advantage of a rule that allowed him to run out, kill people, and then run out of line of site which let me kill a large number of her guys without fear of Maul dying. I believe I then drew a healing card for Darth Maul and he went the distance for me. Go evil!

5pm had Acquire on the schedule which Pounder and I wanted to play. Pounder had also played Queen's Gambit and his round went to time, so we couldn't get into a 3pm game if we'd wanted to. We decided an hour and a half break was a good time to go eat, so we went to the Amish diner. We weren't really in the mood for a big meal so we had a slice of pie and a milkshake each. The pie was only ok (lemon merangue but no where near as good as my mother's) but the milkshake was insane. We'd each ordered a strawberry milkshake so they made a bunch in a blender and gave us the 'leavings' in a jug along with our two large glasses. When I say strawberry I actually mean strawberry, and not just pink. There were huge hunks of real strawberries in the milkshake. We finished up our glasses and went to divvy up the rest. Turns out there was enough to fill up both of our glasses with plenty left over! When it was all said and done there was about five and a half full milkshakes in the jug, which made for a really awesome deal. (Of course, a meal of 3 milkshakes in an hour might not be the sanest thing, but it sure was tasty and filling.)

5pm was Acquire, a game of building hotels, buying stock, merging hotels, and selling stock. I got into a 4 player game with a guy who really knew the game, an older lady who kinda knew the rules, and a 13ish year old who also kinda knew the rules. This is a game where having your hotels get merged off the board is very good for you, and having your hotels get merged into large hotels is very good for you... The first merger was the kid joining two hotels he had no part of, which pretty much just gave myself and the other guy a huge lead. The kid realized what he'd done by his next turn, but it was too late to recover. (A feeling I knew all too well from Manifest Destiny the day before!) Ultimately the guy who's game it was pulled out a close victory over me with the other two nowhere near us.

7pm saw the first Puerto Rico round on the schedule. Unfortunately for me, I was completely exhausted. I didn't particularly want to play a thinking game in that state, so I wimped out and went back to the hotel to sleep early. I didn't actually end up playing PR at all over the course of the event. Robb ended up making the semifinals and Pounder lost in the quarterfinals to an annoying ruling. Someone forgot to restock the boat after a mayor phase, so instead of there being 9 on the board when Pounder was to call mayor the next turn there were only 4. They could clearly retrace everything that had happened after that mayor phase but the GM decided the ruling was 1 per player... Oddly enough that game was mentioned in the recap because it was won (barely) by the #2 indigo player who scored 69 points. I watched chunks of the game and I'm pretty sure she benefited pretty hugely from that boat miscue, but what are you going to do?


So I got to sleep by 8pm, which is something I used to do on occasion on a normal day when I work at 3am. It doesn't take a rocket scientist to figure out that I ended up waking up around 3am on Friday morning. This time also coincided with everyone else arriving back to the room. I tried to get back to sleep for a few minutes but gave up and decided to just go play DS at the conventional hall.

I wandered around for a bit first, but 4am is a shockingly quiet time. A rowdy werewolf game had just wound down and there didn't seem to be anything going on in any rooms. I went to the wargaming room where there were actually a few people looking in on 'A World at War', which is the 60+ hour long game. They were looking at games and commenting on the positions and such. They sounded knowledgeable, which is pretty crazy... You'd have to put in a lot of time playing a 60 hour game to get good enough at it to comment on board positions. (Not that I'm one to talk, having put who knows how much time into playing Titan for example!)

10am on Friday had the Queen's Gambit single elimination finals scheduled, and with two wins I was in ok position to make the top 16 but sadly wasn't a lock. It turns out the #1 tiebreaker is actually owning a copy of the game! (They need 8 copies to show up in order to actually run the round, and it's been out of print for a long time.) I managed to squeak in at position #15, one of a few people without a game who qualified. I ended up liking the game enough that I bought a copy on eBay for way more money than it originally sold so I won't be in that position next year!

I drew evil in my quarterfinal match, and the single elimination rounds played by a different rule... If no one has won after 2 hours, evil wins. This was to make sure the game actually progresses and they could play all 4 rounds in time. (Also, a pretty solid Naboo strategy is to ignore Anakin I think, assuming that if you get a stable palace position you will eventually win.) This actually came close to coming up in my game, as the game ended with 3 Naboo characters alive and like 1 minute on the clock when Anakin finally blew up the mother ship. I quite possibly lost because of not knowing a rule, I thought a deck of cards reshuffled when it didn't. Oh well, live and learn! The one thing that bothered me was a spectator who knew my opponent accused me of cheating by intentionally playing slowly to try to time the game out. Having only played twice before it did take me time to read some of the cards, but I was going as fast as I could. Perhaps more importantly my opponent actually played very slowly for the first hour or so. We were playing beside another friend of his, and they were chatting a fair bit and not playing quickly. If winning was more of a priority for me I guarantee I would have won that game, either by killing 1 more guy by taking my time planning out turns or by timing him out. That's not how I am though, and I'm rather cheezed that I was accused of cheating. At any rate, I was out in the quarterfinals by the slimmest of margins. Frowns.

I've lost track of time, and I don't know what I did until 5pm. I might have played a game of Titan, but I don't think I did. I browsed the vendor area I think, and possibly attended some demos. At 5pm was a Lost Cities draw. I hadn't played that game in at least a year, and only ever on BSW. I used to play a fair bit with Tom Gannon on there, I think. Anyway, it seemed like a fun thing to do. I sat down with my opponent, had her give me a brief rules refresher, and then off we went. Lost Cities is a card game where you play 3 hands, summing the scores over all 3 hands. After our 3 hands... We were tied! Apparently this doesn't come up very often, from the GM report it sounds like it's happened 4 times in 3 years. The tiebreaker is to play a 4th hand... In that single hand I ended up outscoring the total from the previous three... (I had a triple bonus tiled excavation with enough cards to get the 8 card bonus.) This was the 3rd heat of 4 and I seem to recall they used a weird scoring system so because I started in round 3 it was unlikely I'd make the cut to the finals... So I didn't even think about it!

7pm was the start of the single elimination Battle Line tournament. Battle Line is another card game, this one a game where you play 3 card poker on many different fronts. The way they ran this tournament was to put people into pods of 4, and have you play round robin in your pod. Overall winner of the pod advances to the next round. I was actually mentioned in the GM breakdown despite not winning my first pod, but he misspelled my name! It seems so easy, what with only having 8 letters and all, but he stuck an i into Page. Grr! I believe I finished 2-1 in my pod, but someone went 3-0 so he advanced and I didn't. (I might have been 1-2, I don't remember. Not that it matters!) It was pretty fun, and the round robin format is a pretty fair one I think. It makes sure you get 3 games in at least for signing up, which is good since it can be a pretty fast game.

Friday night has a lot of finals on it, which I wasn't a part of, so I didn't have much to do until later in the evening. I don't remember what exactly I did but I know I skipped playing the 10pm Acquire game for fear it wouldn't end by 11pm. Why does 11pm matter? Because at 11pm the single most important tournament at the convention was held. I am, of course, refering to crowning the LIARS DICE WORLD CHAMPION!!! Liar's Dice had 195 people show up, and they claim to have been the most attended event. Ticket to Ride made that same claim, and had 191 distinct people show up, but they had multiple rounds so maybe they're both right. At any rate, that's a lot of people! They had enough copies of the game to get everyone seated at once, and they made sure no one started until everyone was ready... Then in one fell swoop 975 dice were rolled and slammed onto tables in unison. That, my friends, is a lot of dice.

Now, I'd told people before I left that I was going to be the LIARS DICE WORLD CHAMPION!!! so I had my work cut out for me. Remember, I'd woken up at 3am that morning, so I was up for over 20 hours at this point. Regardless, my first round was a cake walk, I was clearly the most skilled player at my table and I'm sure I won handily despite not remembering how many dice I had left. I do remember I won pretty fast as I had what seemed like a looooong wait before the next round.

The semi-finals made me rue the creation of the exacta rule. You see, if someone calls a bluff and the bid makes exactly not just the caller loses... Everyone at the table loses a die. Three straight times around the table went bid from the girl on my right (my Queen's Gambit opponent from my second game) huge raise by me, raise by 1 by the girl to my left, call... Exacta! Everyone lose a die. After the third one of these the girl on my left (who was 14 years old and playing with a Pirates of the Carribean cup) had 5 dice left and everyone else had 1 or 2. I've blocked the rest of the game out of my mind but suffice it to say she didn't find a way to Bung up that position and won handily. And thus, my dreams of being the LIARS DICE WORLD CHAMPION!!! were crushed.

A word of warning to all... Next year I will back, and next year I will fulfill my destiny. I will prevail. I will be victorious. I will be the LIARS DICE WORLD CHAMPION!

Pounder, Robb, and Lin had gone out to a nearby 24/7 breakfast diner and had picked me up some bacon to eat after my disappointing loss. At this point I'd been up almost 24 hours... So we sat down and played one of the demo games set up in the hall. I believe this time we played a coffee plantation game where Pounder shipped a ton of white coffee on a ton of white boats with a ton of white slaves for big bucks. I remember not particularly liking the game but that may just be because we didn't know what we were doing. I know Robb and I tried to collude at one point by selling brown coffee together but colluding with someone else just seemed worse than playing for yourself as Pounder crushed us.


The Settlers of Catan tournament started at 9am Saturday morning. Robb had won this event in 2005 but I don't think he had any interest in playing in it. I know I sure didn't! It turns out they expect Settlers to be a big draw (132 people played) and most of the other games on Saturday are finals from other events. I didn't want to play Settlers and was exhausted... So I just didn't get up. Around noon I finally got up, and headed over to the site. 11am had a Puerto Rico round that I would have played in if I'd been up, but oh well. 12pm had nothing to do.

1pm saw the start of the Carcassone single elimination event along with another Risk round, a Saint Petersburgh round and a Titan:The Arena round. I kinda wanted to play both of the last two games and decided to go with the Titan spinoff. It doesn't actually have anything to do with Titan other than it uses some of the characters from that game on the cards. I ended up in an ok position, but was forced to reveal my hidden bet at a bad time in order to not lose. That put a bullseye on my head which everyone but one guy took aim at. I had to work with that guy to keep from losing, but it turned out he also had a hidden bet on the same monster and had better overall position so I ended up just helping him win... Or so I thought. Our opponents finally pulled off a coup, killing our dragon, and thus we were both screwed. Oh well, still a pretty fun card game and I really wasn't expecting to win.

3pm had either another round of Lost Cities, or another round of Manifest Destiny, or a round of Monsters Ravage which is a game where you control a monster and a branch of the military and you try to use your tanks to kill other monsters or something. I wanted to play it, but I'd missed the demos and didn't really feel like trying to pick it up on the fly. (Also, as a B event, they don't really let that happen. Attend the demo!) Lost Cities lasts an hour, Manifest Destiny lasts four, and I had nothing I wanted to do for five hours so I went with Manifest Destiny. I was kinda bitter at myself for getting blown out of my previous game and I wanted to vindicate myself.

I think the GM was happy to see me come back. (He's also the game designer.) Having someone come back for more means good things for your game, I would think! I don't remember much about this game other than that it was a lot closer than the last one and I ended up cheating to my disadvantage by not knowing the rules. (You reshuffle decks of cards, but you're supposed to leave some out. I got one of those cards which was useless at that point in the game, but didn't know I wasn't supposed to get it. Oh well!)

At both 7pm and 10pm there was a 'Wits & Wagers' game show being held. It's a party game where the host names a category and everyone writes down a numerical guess. The guesses are given odds and then you bet chips on which answer you think is closest without going over. You win chips for giving the right answer and chips for betting correctly. We wanted to play at the same time and both Robb and Pounder had a Puerto Rico semi-final at 7 so we decided to try for the 10pm session. A grand total of one event started at 8 or 9pm for me to play in (I ate leading up to 7pm so missed that start time) and it was Ticket to Ride and 8pm. Ticket to Ride was fun the first time and being the only option helped, so away I went! I played a different variant than the first time but the end result was the same. Just building long routes preferentially gave me a pretty large victory. I think the game is probably a pretty good strategy game when everyone is on the same page but man are the early rounds ever soft.

10pm and both Robb and Pounder were ready for Wits & Wagers. They had a TON of people show up, so they had everyone play on large teams if possible. Robb, Pounder, Lin and myself picked up Rick Atwater (the Titan GM) and someone else Lin met during the week and formed team Canadian Bacon. The way the game works is they ask questions that have an exact numerical answer and everyone guesses what the right answer is. For example, one of the questions asked for what year the Queen first sent an email. Another asked how many pounds the world's largest lobster was. On the lobster question in particular we thought differently than the rest of the room. Our answer was laughed at for being so small compared to everyone else's, and Robb made a joke about how we're from Canada and don't know what a pound is. Of course, it turned out we were way closer than anyone else and had bet all our chips on the 'long-shot' that it was, giving us a massive chip lead. On the final round the question asked what percentage of the US population had voted in the last election, which supposedly had a big turnout. Being mostly Canadians we had no clue, but Rich had a pretty good idea. Of course, our answer depended on if the question counted people who lived in the US but couldn't vote for citizenship/age reasons. The GM said it was complete population so us, along with everyone else in the room but one team, were way wrong with our bets. We answered the question asked, but not the question they wanted an answer to it turns out. Oh well, it was a silly event with no real prize, not even a plaque, so it didn't really matter. We still think we won though!

Unfortunately this event went beyond 11pm so we missed the silly game for the night which was Slapshot. I don't know much about the game but from listening to people talk about it it sounds a LOT like Bloodbowl on ice. I know you build teams and play people and your goons could permanently injure the other team, which sounds like the Bloodbowl I knew and loved! (Ken Rootsevear going to crush your head!) We ended up learning a really complex game in the foyer that eventually was abandoned due to Lin not liking the game and everyone being hungry. We went out to the breakfast diner which I gather is the only thing open at that hour and had a decent meal. We came back, Lin went to bed, and Robb, Pounder and I met up with a guy they'd met earlier to play a game of Notre Dame.

I don't remember his name, sadly, but he was a really nice guy. He was on his way to bed when we came back from food but all it took was the question 'game?' and he aborted sleep to play Notre Dame. He even went up to his room to get it! (Mental note: staying at the center itself means you can store games there without needing to cross a highway and spend 20 minutes getting them!) Notre Dame is a pretty fun game with a draft component to it, where you draft roles and then perform the actions you drafted. It's a euro-game so you're trying to score victory points while managing the resources that will let you score more victory points later. A unique aspect of the game is that there is a 'rat count' in your segment of town and if you let it get too high you get plagued. You can draft cards that let you reduce the rat count... But then you're not making moneys or scoring points! It's a delicate balance, as all good euro-games are, and was a lot of fun.

After that Pounder went to be claiming something about having to drive home the next day. Robb and I had slept in that morning and as such had NO interest is sleeping. There was a werewolf game in progress that we watched and then tagged into. Apparently this group had been playing every night all week and the game was getting a little inbred as it seemed like the same people were yelling at each other the whole time. I've played the game a few times in online forums but never in person before. I must say it's kinda fun but I'm really horrible at it. I'm much better at keeping cool under fire and debating online than in person. Oh well, it was still fun and there really wasn't any other options at that hour of the day. Eventually the game broke up so Robb and I went and had breakfast at the hotel (yay still being up at 7am?) and then passed out. There were only 5 non-final games being run on Sunday and while I've played 3 of them before I didn't feel like not-sleeping to play them. (They were Diplomacy, Ticket to Ride, and Transamerica.) At 11am was the Ticket to Ride final which I was qualified for I'm sure due to winning the first two rounds but Pounder wasn't terribly interested in staying until 3pm while I won that event and I didn't really want to play in it either. I'd had to solo pack the hotel room on not much sleep before checkout time since Robb and Pounder were playing in finals and Lin just talked on the phone and watched as I packed everything. *frowns* At any rate... No gaming on Sunday but still fun times.


As far as things I know I did but forgot when they happened...

I attended multiple demos for games I wasn't interested in playing after seeing them in action. I watched demos for 3 stock-car racing games... 2 of which were designed so you couldn't get too far behind which ultimately meant the first N-1 turns of the game were irrelevant and the third of which was basically just a math game in a formula-1 disguise. I kinda wanted to play that one, liking math as much as I do, but it conflicted with something else I think.

I also attended the GANGSTERS! demo, which was a game I'd read about beforehand and was trying to convince Robb and Pounder to play. The demo convinced us that there's no way we wanted to play it in an event though. I kinda still wanted to play it for fun with just people I know though. For some reason I'm think Dave would have a lot of fun with that game.

There were two different fishing games in the demo area and I know I played both of them with Robb, Pounder, and random people who were passing by as I read the rules. None of them were very good.

I saw some people playing World of Warcraft: The Board Game! I think one team had both warrior and druid on it and hence was completely dominant.

Rich Atwater taught us to play a weird trick taking game at some point. Basically you deal out the cards and then there's a round of bidding. When you bid you play cards from your hand face up on the table, going in a circle having to pass or beat the previous bid. Eventually everyone but one person passes and they are declarer. They have to call a trump suit from the cards they played as their bid. They name either colour or rank as trump. (So all the 4s could be trump!) Then the person who was #2 in bidding names one of their bid cards as second trump. Second trump beats normal cards, Main trump beats second trump. Then declarer picks someone (not the second bidder) to be their partner. Those two play against everyone else, with the goal being to take the most 'points' worth of cards very similar to TICHU and 200. It was fun but we only got to play a couple hands.

Speaking of Tichu, I also played a few hands of that with some Titan players while waiting for a Titan game to start at some point. Fun game. Must play more of it on BSW!

Lin, Robb, Pounder and I also played an archaelogy game where you move around the board spending time researching to become 'good' at digging, and then go to dig sites. Once there you can spend turns 'digging', which means reach into the bag for that site and pull out X items. The items are either points, stat boosts, or nothing. After you finish digging keep all the stuff, put the nothing back in the bag, and pass the turn. So there's a delicate balance in trying to get a lot of pulls from the bag but also making sure you get there before someone takes all the treasure. It was an interesting mechanic though Robb was pretty bitter at how much rubble he kept pulling out. He'd focused on a couple different colour ruins and Lin and I cleaned them out before he got there I think. Meanwhile Pounder just hung around in Europe giving lectures about things while the rest of us actually did dirty work digging... I enjoyed the game but didn't think it was terribly good. I would play it again though!


Summary to follow tomorrow...

Sunday, January 06, 2008

WBC 'report', Part 1

This all happened five months ago and the only notes I have are little pencil marks in my guide book indicating what events I thought I wanted to go to so this won't be an incredibly detailed report. It should, however, serve to demonstrate just how much gaming there is to be had at WBC.

We drove down to Lancaster on Tuesday morning, stopping to pick Robb and Lin up in Cambridge and then at a diner in some small town in rural PA, but beyond that it was straight through. It took something like 8 hours all told, and we ended up in Lancaster around 4-5pm. Our hotel ended up directly across the street from the convention center which was convenient. However, it is a major highway so crossing it was exciting to say the least. We didn't bother to pack any games so we didn't have to cart anything across the street ever, just cut and run when the coast looked clear.

Once we'd finally crossed the street we had to go register. Robb and Pounder had been to WBC a couple years earlier so they didn't have to have their pictures taken, but Lin and I had to so we got to wait around for a bit while that happened.
(I look like a farmer in mine!)

5pm is the start of demos, but 6pm is the start of actual events. 22 different games had rounds start at 6pm, many of which I wanted to play but I didn't really know my way around and didn't particularly want to try something new for my first event. Robb and Pounder were going to play El Grande and I don't detest that game so I followed along and gave it a spin. I almost won my game, finishing a close second, but I believe both Robb and Pounder won their games. Robb ended up winning the entire event!

They only had 2 hour rounds for El Grande which is a little tight, and we ended up missing the 8pm start time for other events. 9pm didn't have any games we wanted to play but did have the Titan demo so we wandered over to that. We'd met quite a few of the main Titan players a couple years ago when we stormed US Nationals down in Maryland, which Robb also won. Every night at 11pm they have a less serious game which tends to have a large turnout due to nothing else going on, and these games often lend themselves to drinking. The 11pm game on Tuesday was Win, Place & Show which was a horse racing game that didn't sound very interesting so we played the 10pm Ra round instead. Now, Ra is a pretty fun game but I'm abysmally bad at it. I have this real problem with wanting to play "Can't Stop", getting all the other players out so I can pull tiles against the sun clock. I've had games where I didn't purchase a lot in the first 2 rounds! I think I scored positive at WBC but I could be wrong, I certainly know I came last in my game. It was fun though!

We'd gotten up pretty early to drive down (I think Pounder and I got up at 7am) and at the time I worked the graveyard shift so I was _really_ tired. So we went to the demo lounge and taught ourselves to play the Caylus spin-off they had set up. Yeah, we're smart guys alright...


Wednesday started off with a bang as the single elimination 2-player Titan event kicked off at 9am. With our 4 person hotel room we got 2 free breakfasts, and all three of Robb, Pounder, and myself were up in time to eat so we ended up having to buy an extra breakfast. This was the last day that would happen as people started sleeping in longer... Or staying up later? At any rate, off to the wargaming room which is where Titan was set up in the back. Most of a ginormous room was filled with wargames, many of which stayed set up overnight. One of the games had a 60 hour round! Two of the five games actually finished last year which I gather is a larger than normal number. (The game simulates WW2 on both the European and Pacific fronts.)

At any rate, TITAN! I honestly don't remember my 2 player game very well at all. I lost, and I remember being unsatisfied, but I don't know why. Oh well. With so many people having just lost 2 player Titan games they had a main Titan round kicking off an hour later. Titan-2 was single elimination but Titan-N is a Multiple Entry Swiss Elimination variant which basically means you can play as many rounds as you want but only your first 6 count for points or something. (I may be mixing up the rules from Titan nationals and WBC.) For scheduling they basically let you start a game whenever you have 4 people who want to play, with 'expected' starting times 3 times a day.

My game featured a young boy who was pretty new to the game but clearly having a blast and a couple of seasoned veterans. Eventually the kid got into a completely unwinnable position and was quite bored so he withdrew from the game rather than wait for elimination. Hopefully he doesn't get discouraged and keeps on gaming. I followed soon thereafter, though I went down kicking and screaming. I have a philosophical issue with withdrawing from a game of Titan when you're about to die. I think the person who hunted you should get the points for killing you!

At any rate, I hadn't really played Titan much in the previous year and was more interested in playing other games than more Titan. I added to the attendance figures for Titan (to try to ensure it stays an event) and had fun, but it was time to move on. 1pm was approaching, and I again had multiple choices. I could go play Empire Builder (a game I'd like to think I'm pretty good at), or I could play Power Grid (a game I'd like to think I can pronounce the German name for), or I could go to a demo for a 4 hour game I'd never heard of. There wasn't anything I really wanted to do for the next 5 hours, and I like to learn new games, so demo time!

Manifest Destiny is a Civ style game centered on North America dealing with the period of time from the colonization of the US until modern time. It has tech trees you research with money ala Advanced Civ, it has wonders you can try to build by rolling dice, it has city building on the map, attacking other players, cards you can play to make special events and payouts happen... Tons of cool, complicated things that all work together. The hour long demo restarted a couple times as stragglers showed up so really there was about 25 minutes of rules explanation and then we took off to the wargaming room to play. I didn't really know what was going on but I wanted to try and they didn't seem to mind that I didn't know what was going on, so away we went!

I ended up getting demolished (unsurprisingly) and lost by a very large margin. I picked up some strategies by watching the other players take their turns and decided it was at least an ok game. I basically butchered my position on the first turn when I didn't build enough settlers to do anything, so my income was about 60% of everyone else's for the entire game. I didn't really have a chance to win but I played to maximize my own score, which made for some sketchy plays later in the game in order to secure a wonder for bonus points. One of the other players seemed a little annoyed that I'd made that play but it was the only way I saw to score points from my position and it worked, woo!

The other players at my table were pretty fast, and I ended up playing quickly by virtue of having no money, so my game ended before the 4 hours were up giving me enough time to make it to a 6pm event if I wanted. Titan:The Arena was the only game I knew the rules to at 6pm but Robb convinced me I could learn how to play Queen's Gambit in the 10 minutes before the round started, so I signed up for that and borrowed a rule book to start reading. I gathered this was a pretty popular game amongst the Titan players in previous years and they said the Jedi battle was the only thing that mattered...

So, knowing kinda how the pieces moved and the ultimate goal of the game, it was time to play. Queen's Gambit is a game that simulates the final battle of Star Wars Episode One, and takes place on four fronts. You have Anakin flying through space trying to blow up the mother ship, you have the gungans getting killed en masse by droids, you have Amadala storming the palace, and you have Darth Maul fighting Obiwan and Quigon. The Naboo win if Anakin blows up the mother ship and you get a majority in the throne room at the top of the palace. Evil wins by killing all but 2 Naboo people in the palace.

With the strategy of 'play Jedi cards' I set out to play my first game. I was the Naboo, and my opponent told me a rule that it turns out doesn't exist that at the time really seemed like it screwed me. (You can jump up floors in the palace with the Naboo people on some cards, he said one droid on the middle floor could block jumping up to the top.) This prevented me from running guys to the top floor which was something I wanted to do. After all, I have cards that let me do it, so I should, right? Wrong! Having played the game a few times now I don't think you should go up to the top without a good reason to do so, and I really didn't when I tried to. Luckily, my opponent took actions with 'prevented' me from doing so, which were pretty much wastes of time. If I don't want to do something, and you take turns to stop me from doing it... I profit!

At any rate, by focusing on playing Jedi cards, and cards that dug me to more Jedi cards, I ended up winning the Jedi battle. From there I ended up winning the game, having learned to play not 10 minutes before the game. My opponent didn't seem too unhappy though. We did have fun, which is the main thing.

There wasn't anything we wanted to play for a couple hours which made it the perfect time to go get food. Next door to the convention center was an Amish diner that had pretty good food. The four of us went out and ate, with plans to come back for 9pm and another round of El Grande.

I wasn't really feeling up for El Grande, but there was another game being played in the same room at the same time, Ticket to Ride. Pounder convinced me over supper that it was easy to learn and promised to explain it to me before the round. He gave me a rough overview, and said the winning strategy was to ignore making your routes and just buy long stretches of track, but didn't explain specifics of the game.

I signed up, got assigned to a table, and during setup asked if I could read the rules. Ticket to Ride if a 'C' level event, so you don't need to know the game or attend a demo to play. (Supposedly they were supposed to teach me how to play during sign-ups but there were a TON of people and the GM was swamped.) So, I again asked to see the rules as the game was being set up. It turns out the game is really simple. You have two types of cards, routes and cars. A route lists two cities and at game end if you own track between those cities you get bonus points. If you don't you get negative bonus points. The further apart the cities are the more points you get or lose. The second type of card is train cars, which all have a colour.

You start the game with a few route cards and some cars. The board is set up with a bunch of cities (we played in the US) and track between cities. The tracks all have distinct colours and number of cars. (New York to Boston might have 2 pink cars, for example, and Los Angeles to Denver might have 6 black ones.) On your turn you either draw more route cards, or draw 2 cars, or build a section of track. To build track you play the number of cards that are on the segment from your hand, so I'd have to play 2 pink to build New York to Boston. Once I build it I put my cars on top of it and then no one else can build it.

Scoring is done with routes at end game, some bonus points for longest track and most routes done, and then points for building track. You get points via the triangle method, so a 1-length piece of track is worth 1 point, 2 is worth 3, 3 is worth 6 and so on. Note, it takes a full turn to build track if it's size 1 or size 6. Also, you only get 1 or 2 cards a turn. (When you draw cars there's a pool of face-up cards. You can draw a face-up, or from the deck. If you draw a wild-card face-up you only get the one card, otherwise you get two.) So at worst you could be turning 2 turns into 1 point (draw a wild and play it for a length 1 track) and at best you couls turn 4 turns into 21 points (draw 6 of a kind over 3 turns and build a size 6 track). It doesn't take a math degree to figure out that 5.25 points a turn is better than .5 points a turn... And yet many people were drawing wilds to build short pieces of track.

Now, depending on the routes you have this might seem like a good idea. I had one route that was worth 20 points, so the difference between building it or not is a 40 point swing. That's worth a couple mediocre building turns to pull off, to be sure. The trick, though, is that there's actually lots of ways to get from New York to Los Angeles. Someone might build the 2 pink from New York to Boston, but there's still a 2 orange from New York to Boston... Or I could go via Philadelphia or Portland instead of Boston...

In all it seemed like a pretty good game, you have to balance taking turns to score points with taking turns to secure your routes, and you have to know when you need to build the short routes that other people want. Ultimately though it seemed like the optimal strategy was to just draw 2 cards every turn building up a huge hand to give yourself the most options, only building when it looked like someone else wanted something. (Or when you could score 21 points with 6 of a kind.) It was actually pretty easy, having never played the game before, to work out what other people wanted. The other people in my game were picking up cards to build specific routes, sometimes from both ends, and building the tracks as soon as they could. So if someone build up to both ends of a given piece of track... They probably want the middle one and I should take it first if I wanted it. This is what I did, eventually connecting things up with smaller, less desired tracks to get my 20 point bonus at game end. I ended up with over 150 points with the next closest person being just under 100... Not bad for not knowing how to play before I sat down! (Ticket to Ride was the most attended game at WBC last year, it attracts a lot of people who aren't gamers.)

The 11pm silly game for Wednesday was... Can't Stop! WOO! This is a game you can play on Brettspielwelt and believe me, I have! Dave Nicholson and I used to play several times a day one month when he was trying to win a medal. All told I've played it 156 times on BSW, and I suspect I had the most experience in the game of anyone at WBC. That said, it is still a dice game and you do need to not get unlucky in order to win! I ended up finishing second overall, losing in the finals to someone who took a gamble and it paid off for him. I had closed out 2 numbers, and he had closed out 1. Chances are reasonable good if I get another turn I win, so when he completed a number he didn't stop. He had to go up a couple more on the other number with no leeway... And pulled it off. It was fun, but I did have one gripe... The GM said during the finals that the game is all luck and that he'd be surprised to ever see repeat winners in the event if he ran it for many years. That's hogwash I think! There's a fair amount of skill to the game and while it's certainly hard for someone to win a 100+ person event multiple times it won't be because there's no skill involved! If I have a single goal for this coming year it's to at least make the finals again to try to show him wrong! (Setting out to win Can't Stop of all games seems a little silly, but I'm going to do it!)

The finals didn't end until around 1-2ish, but Pounder and Robb were still around so we did the only thing you should do after playing games for 17 straight hours... We went to the open gaming area and taught ourselves to play Vikings! (A game which sadly didn't involve raping or pillaging. There were diplomat vikings, and canoerowing vikings... All in all, a pretty disappointing theme for such a great title. It was an ok game though.)


More to follow at a later date...