I spent most of the weekend away from the computer (I played board games with Duncan and Sara all night Friday which resulted in sleeping in late Saturday and then played D&D all day Sunday) and therefore didn't really get a chance to log in to Glitch. A lot of the time I was at the computer was spent futzing with City of Villains or playing League of Legends. I did know about this so I was actually researching skills in Glitch the whole time, tending to pick the longest available option to make sure I would waste as little time as possible. This had a couple of interesting side effects.
It feels like one of the ways you get quests is based on what skills you have researched. So when I finally logged in last night after D&D I was inundated with new quests. Capture pigs, teleport around, a couple different meditation quests, lots of other animal related quests since I powered all the way from Animal Kinship II to Animal Kinship V between sessions. I wandered around a bunch doing as many of those quests as I could before the football game ended and it was time to go to bed.
We were talking at D&D before heading out for supper about the game. It turns out Sky's wife, young daughter, and Sthenno have all started down the capture pig tech tree. There's a lot of different things you can gather but it would seem we were all drawn to the ones that deal with bacon. That I headed down this tree should come as no surprise to anyone who was my Farmville neighbour as I played that game pretty much exclusively to send pigs to my friends. The question now is what other skill tree should I start learning? Sthenno is doing cooking to go with his animals which makes sense. You can turn your pig meat into actual meals! The game is set up with a big tax on learning new skills if you've learned too many of them so fully doubling up seems wrong. I'm leaning towards becoming a tinker to make new and crazy things even though that doesn't feel like it should combo well with pigs at all. I can just be the crazy pig whisperer who makes random junk!
The game is also 'non-violent' but one of the skill is an attack. I've actually recently finished learning that skill (it chained off of the meditation skills and took a long time so it made sense to do it overnight. But it now has me wondering what an attack skill could possibly be used for. Does it let me grief other players? Do I get to slaughter pigs and butterflies? Robb suggested that maybe the game is just a big social experiment to see how long it would take for people to learn the attack skill in a non-violent game. I'm hoping there will be a quest associated with it that will explain why I'm now able to attack people with my imagination. (The real world is _very_ happy that I don't actually have that ability...)