Yesterday I got an email from the BPA (the people who run WBC) which had, among other things, this year's nominees for the WBC Sportsmanship award. I took a look to see what sorts of things get nominated and one name really caught my eye. He got nominated for doing pretty much the exact opposite of something he advocated happening 3 years ago. I went on a bit of a rant on here at the time so I figured it would only be fair to point out the change now.
The background is the game Star Wars: The Queen's Gambit. This is a card driven wargame with unbalanced sides. The dark side basically wins by killing everything in site. The light side wins by keep at least 3 people alive while winning a side-game with Anakin. You get to take 4 actions each turn and actions taken with Anakin basically have no game effect. Using actions on Anakin is, I think, very bad. It gives up board position for no real advantage. Eventually you get enough successes and win the game but I think you should establish a strong board position and then work on Anakin.
This means if a game goes long it is almost certainly the light side's fault. Pretty much every action the dark side takes is a direct progression towards winning the game, but if the light side wants the game to last a long time it probably will. In order to make sure games finish in 2 hours they added a rule that if time runs out the light side just loses. If people are playing at a good pace this will never come up but there are a lot of people out there who don't play at a good pace so it does happen.
Three years ago in the semi-finals of the tournament I was playing as the light side. I had completely ignored Anakin in favour of getting good board position and it had worked out. In fact, I was guaranteed to win. I killed every single dark side unit that could attack my guys. I blocked the way in so he couldn't get more reinforcements. Now all I needed to do was advance Anakin and the game was over. I had over an hour to go and it was pretty much impossible that I'd fail enough dice rolls in a row. Unless my opponent started stalling in a way that is incomprehensible.
At any rate my opponent conceded when I established the board lock. A spectator who it turned out had something to gain if my opponent won made a big deal about it. I hadn't actually won yet, he claimed, and I should be forced to roll out those dice because it's possible I'd fail to win 5 coin flips out of the likely 100 I'd be making. He went so far as to call the GM over and the two of them combined managed to convince my opponent to unconcede. And set the game back up. And keep playing in the hopes I'd fail my coin flips. My opponent didn't take any actions and just let me win. (He could have thought about what cards to play. He could have taken actions that wouldn't impact the game in any way but which would involve rolling dice and eating up time.) I won in about 5 minutes.
Here's the nomination for the 2011 WBC Sportsmanship award:
"STAR WARS; QUEEN'S GAMBIT: Three-time champion Larry Lingle had his elimination round game all but won by merely playing out his hand normally, but he didn't want to win by time limits so he passed his own moves, allowing his opponent to beat the clock and win the game as Anakin brought down the death star - knocking Larry out of the tournament."
Larry was the spectator to my game 3 years ago. He's the one who wanted my opponent to abuse the clock in order to win an un-winnable game. He's the one who wanted my opponent to take worthless actions to waste time. And yet here he is, nominated for doing the exact opposite! And by the same GM that forced an undo of a concession and a re-setup of a game! (Though, to be fair, I'm pretty sure he knew that if we just played it out I'd win anyway and was likely just trying to appease Larry.)
Now, maybe things have changed in the last 3 years for Larry. Maybe he's realized what a jerky thing he was advocating 3 years ago and changed the way to approaches the time limit. What I think is a lot more likely is he holds himself to a higher standard than he does other people. He wants to win the right way, within the rules, and doesn't want to win by cheesing his opponent out. But he knows that cheesing people out is possible and wanted to make sure my young opponent was aware of his options. Maybe he thought I'd badgered my opponent into an early concession and was trying to undo my imagined bad sportsmanship? I can respect that!
I know he's a good guy in general. He's a popular GM of multiple events and I had heard a story of him conceding in a different Queen's Gambit game after realizing he'd been inadvertently cheating by moving guys too far after the real Queen died. But I'd painted him in a bad light 3 years ago and I don't think that was very fair in retrospect. I'll never know his motivations at the time and I'm glad to hear he didn't cheese out a win last year!
Showing posts with label morality. Show all posts
Showing posts with label morality. Show all posts
Saturday, December 03, 2011
Wednesday, November 02, 2011
Emulators
My sister recently asked how I was playing all these Final Fantasy games. For the most part I own the original games on the original consoles which is where I expect to play them but the earlier games are a little too old for me. I never had a Game Boy, for example, which makes it very hard to have the original Final Fantasy Legend games just lying around. So I did the easy thing, did a quick Google search, and downloaded a GB emulator (Visual Boy) and the roms for the three Legends games. The first one I played in the emulator with the keyboard but for this second one I've hooked an xBox 360 controller up to my computer and am playing with it which just seems better.
But here's the thing... I never paid Square for these games. Even if I wanted to right now it's pretty infeasible. FFL2 looks to be running well over $100 used and I can't even play it on my current Nintendo handheld since the 3DS isn't backwards compatible that far back. And even if I did find someone selling this stuff Square wouldn't see a cent of the money. They have released new versions of them, but only in Japan. Now I'm not opposed to playing games in Japanese but for the first time playing a game? Will be a lot more fun in a language I can read.
Am I a bad person? If I had an easy and reasonable way to pay Square and get a copy of the game I'd absolutely do so. I don't know that I have a moral obligation to pay some dude who's unaffiliated with the company to get a second-hand copy of a 20 year old game. I like collecting cool games so I could see buying a copy sometime if I find one at a decent price but I still wouldn't be able to play it. I don't see how having a second-hand copy would change the moral issue of playing on an emulator.
I'm against software piracy in general. When I wanted to play xCom recently I went and bought it again on Steam despite having owned the game as a teenager. Because it was only $5 it was easier to buy it again than try to find a virus free pirated copy. But if it wasn't on Steam? I'd have risked it and gone searching. But a new game which I could very reasonably go buy? I would never pirate it.
Maybe this makes me a hypocrite. I'm pretty comfortable with the lines I've drawn, though. Port some games to the 3DS virtual console and make it easy for people to buy your old stuff, Square!
But here's the thing... I never paid Square for these games. Even if I wanted to right now it's pretty infeasible. FFL2 looks to be running well over $100 used and I can't even play it on my current Nintendo handheld since the 3DS isn't backwards compatible that far back. And even if I did find someone selling this stuff Square wouldn't see a cent of the money. They have released new versions of them, but only in Japan. Now I'm not opposed to playing games in Japanese but for the first time playing a game? Will be a lot more fun in a language I can read.
Am I a bad person? If I had an easy and reasonable way to pay Square and get a copy of the game I'd absolutely do so. I don't know that I have a moral obligation to pay some dude who's unaffiliated with the company to get a second-hand copy of a 20 year old game. I like collecting cool games so I could see buying a copy sometime if I find one at a decent price but I still wouldn't be able to play it. I don't see how having a second-hand copy would change the moral issue of playing on an emulator.
I'm against software piracy in general. When I wanted to play xCom recently I went and bought it again on Steam despite having owned the game as a teenager. Because it was only $5 it was easier to buy it again than try to find a virus free pirated copy. But if it wasn't on Steam? I'd have risked it and gone searching. But a new game which I could very reasonably go buy? I would never pirate it.
Maybe this makes me a hypocrite. I'm pretty comfortable with the lines I've drawn, though. Port some games to the 3DS virtual console and make it easy for people to buy your old stuff, Square!
Sunday, July 17, 2011
Dead Rising 2: Morality
I've made it to the final fight in Dead Rising 2 and the plot was interesting though short. It's obviously just there to force you to kill a lot of zombies all over the place which is fine. There was a twist near the end that I saw coming a mile away. At any rate, there's an interesting morality play going on in the story along the lines of 'the good of the many vs the good of the few'.
The basic idea is there's a disease that turns people into zombies. Get bit by a zombie and you'll turn into one yourself in a short period of time. There is a drug you can take which keeps you from turning into a zombie, for one day. So if you get bit you need a shot every day for the rest of your life. That's fine. The tricky part is in order to make the drug you need to gather materials from zombies. But if everyone who gets bit uses the drug then there are no more zombies. So there's no more drug. So everyone who is infected turns into a zombie, biting lots of people. Now we have new infected people and new zombies for drugs.
This seems to be a bad cycle. If you don't have a source of the drug then everyone who gets bit will turn into a zombie. What else can be done? You could kill everyone who gets bit before they turn into a zombie, and if you manage to get them all then you might be able to wipe out the disease. Lots of people are infected though, so this would essentially amount to killing an awful lot of people, many of them supposedly important to society. What happened in the game is they intentionally infected a city and then farmed the new zombies for drugs to use on previously infected people.
Would you kill off a city filled with people you don't know in order to keep yourself (or someone you loved) alive? How about to make a lot of money selling the drug? The main character's daughter is infected and needs the drug and he gets outraged when he finds out the current outbreak was intentional to generate the drug to keep people, including his daughter, alive. But what can he do? Let her turn into a zombie? Do the needs of the many outweigh the needs of the one?
It sounds terrible, but I think I might be one the side of the bad guys here. Forcing a contained outbreak to generate the drug keeps a lot of people alive. We're trading some lives for others and it's terrible to need to make that choice, but some set of people is going to die no matter what we do...
The basic idea is there's a disease that turns people into zombies. Get bit by a zombie and you'll turn into one yourself in a short period of time. There is a drug you can take which keeps you from turning into a zombie, for one day. So if you get bit you need a shot every day for the rest of your life. That's fine. The tricky part is in order to make the drug you need to gather materials from zombies. But if everyone who gets bit uses the drug then there are no more zombies. So there's no more drug. So everyone who is infected turns into a zombie, biting lots of people. Now we have new infected people and new zombies for drugs.
This seems to be a bad cycle. If you don't have a source of the drug then everyone who gets bit will turn into a zombie. What else can be done? You could kill everyone who gets bit before they turn into a zombie, and if you manage to get them all then you might be able to wipe out the disease. Lots of people are infected though, so this would essentially amount to killing an awful lot of people, many of them supposedly important to society. What happened in the game is they intentionally infected a city and then farmed the new zombies for drugs to use on previously infected people.
Would you kill off a city filled with people you don't know in order to keep yourself (or someone you loved) alive? How about to make a lot of money selling the drug? The main character's daughter is infected and needs the drug and he gets outraged when he finds out the current outbreak was intentional to generate the drug to keep people, including his daughter, alive. But what can he do? Let her turn into a zombie? Do the needs of the many outweigh the needs of the one?
It sounds terrible, but I think I might be one the side of the bad guys here. Forcing a contained outbreak to generate the drug keeps a lot of people alive. We're trading some lives for others and it's terrible to need to make that choice, but some set of people is going to die no matter what we do...
Subscribe to:
Posts (Atom)