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Friday, April 04, 2014

Wheel of Chaos 2014

It's that time of year again... FumBBL's Wheel of Chaos is starting up and if I want to join in I need to figure out where I want to apply. I posted about it a couple times last year and ended up deciding to just roll a die to figure out which group to join since that seemed sufficiently chaotic. In retrospect there was a 'soft' group that didn't get enough people signed up to it, and it was the group I thought would be softest, so maybe I should be using some logic this year?

This year the mutation prizes are horns, disturbing presence, two heads, and tentacles. I only have one box team high enough to really join up, which is the same human team that lost in the first round last year. My TV is much higher though, up at 2010, and the team is a lot better since I'm not dragging around a +AG Ogre and instead have 5 real players with +AG. I joke that they're my half-elf team. The only downside is my killer died in my last game so I don't have anyone with mighty blow+piling on anymore. Probably I should play some games to level up the new blitzer and hope I don't lose too much in the process. But either way this team should be guaranteed a spot in whichever qualifier I want to join.

How do I feel about the rewards? Horns is still pretty sweet on a killer if I build a new one of those. Disturbing presence is complete trash. Two heads would be particularly good with my odd focus on bonus agility. Tentacles would be super fun, especially since my current Ogre is really set up for it with block, guard, and stand firm as his skills thus far. Tentacles on the surface feels like it wouldn't have many people really interested in it since most strong teams have mutation access anyway. Elves really have no use for tentacles so I'd expect them to go somewhere else. Two heads has been under represented both of the last two years and I sorta expect that to keep happening this year too.

So I guess I should figure out how I feel about playing against elves. If I get a killer back I think my elf game is pretty good. I have the bonus agility to fight their positioning game and can whittle their numbers down. I also have really good one turn touchdown possibilities with my catcher having an extra movement and an extra agility. On the other hand I have a lot of guard and can really run circles around the stupid bashy teams. So I feel like I don't really care one way or the other. If I really wanted to avoid elves I'd join the tentacles group. If I really wanted to play them I'd join the two heads group. But if I don't care... I should flip a coin!

Or maybe I really want to avoid Khemri? They seem like they really should be joining the tentacles group. I hate playing against Khemri in general, but this team actually seems well built to match up against them. I have dorky linemen to throw on the mummies and I have lots of agility to dodge the key guys away to make them move very slowly up field.

Ok, I've convinced myself. I went random last year and lost in the first round... This year I want tentacles. 

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