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Saturday, September 10, 2011

FNM Draft 1

Yesterday I headed out to the first FNM of the new Planeswalker Points season. I went to 401 Games which holds a draft for their FNM. At first I worried I'd made a mistake since the room was looking like it was going to be both crowded and sweltering again but once FNM started they kicked all the Yugioh dudes out of the room. Coupled with the extra air conditioner they installed it actually worked out ok.

They ended up getting 25 people and from what I gather that number was not what one would call massively increased. I talked to my opponents after the matches and it seemed like no one really understood the new system or even cared. There was a story about how some dude who used to sit on his rating had come out of the woodwork to play this week; I have to assume it was about me.

At any rate, 25 people meant 2 tables of 8 and a table of 9. I was in the 9, and in fact was stuck out on the end of the table which made for a lot of forced movement when people were getting out for land.

My first pack had 3 realistic choices in it. Jace's archivist which can be a certifiable bomb, gideon's lawkeeper which is an excellent one drop, and chandra's outrage which is a great burn spell. I've become convinced that red is the best colour in M12 and I also believe chandra's outrage is by far the best common in the set. If you manage to hit a 1 drop, a 2 drop, a 3 drop, and then burn out their blocker on turn 4 with an outrage you're pretty much guaranteed to win. It kills pretty much every card in the format too, missing only a kicked Al Gore and the green basilisk at common. My second pack didn't really have anything good in red, sadly. I want to play mono if I can so I took a very questionable card, goblin bangchucker. There was a discussion about that card on Matt V's Facebook wall a couple weeks ago and someone suggested it wasn't bad if you had some toughness boosting enchantments. I decided to try it out, especially since it was going to let me cut red hard. The next guy might think bangchucker is good and that red is open if I pass it! Third pick the only red card was a goblin warpaint. The very card I need to get the bangchucker running! Fourth pick there were no red cards at all. On the plus side there was a thran golem who likes that I'm playing warpaint...

The next few packs had no red cards either. I took a griffin rider to open up a second colour. Then I got an auramancer who fits into my warpaint plan... I rounded out pack one with a goblin anarchist, a  fiery hellhound and 2 more griffin riders. So my deck after pack one is a good removal spell, a couple ok red dorks, and a bunch of very questionable cards.

Pack 2 the only red card of note is a shock. Shock is ok, but there was also a serra angel and I decided I wasn't going to get any red cards in pack 3 so mono was right out and serra is pretty sweet. The next pack along had a chandra's phoenix and an overrun. I might have taken overrun over phoenix if I could throw my white away but with the serra I figured to stick to my guns and take the phoenix. The rest of the packs in pack 2 provided only a roc egg for playable white cards. On the plus side the heavy cutting of red in pack 1 worked out as I got hooked up. I got all 3 of the bloodthirst dudes (berserker, ogre, Al Gore) along with a 7th pick chandra's outrage, a slaughter cry, an act of treason and a fling. I also got a second warpaint.

Going into pack 3 I have a serra, an auramancer, and 3 griffin riders. Those guys are not playable with my 0 griffins! My opener has no decent red cards at all but it does have a stormfront pegasus. It isn't a griffin but it does beat down nicely so I run with it. I get a goblin fireslinger pick 2 and a crimson mage 4th or so. No other red cards at all. The white cards, on the other hand, weren't stopping. I got 2 more stormfront pegasus, 2 assault griffin, and a griffin sentinel. I also got a divine favor at some point to go with the bangchucker plan.

As I was building my deck it became clear that I had way more cards than I needed. I could easily cut out either the griffin rider plan or the bangchucker plan. Bangchucker seems terrible and I decided 3 griffins would be enough, so this is what I ended up with...

9 mountain
8 plains
1 goblin fireslinger
1 goblin arsonist
3 griffin rider
3 stormfront pegasus
1 crimson mage
1 stormfront berserker
1 roc egg
1 chandra's phoenix
1 griffin sentinel
1 blood ogre
2 assault griffin
1 gorehorn minotaur
1 serra angel
1 fling
1 act of treason
1 slaughter cry
2 chandra's outrage

I decided my deck was super aggressive flyer beatdown and that roc egg would make for a decent blocker in a race situation and played it over an 18th land. My deck is soooo cheap that 18 lands seemed really excessive. Maybe I should have gone down to 16 even but the colour mix was a little rough and I wanted to be able to hit outrage for sure.

Round One

My opponent is the guy drafting to my right. He is unsurprisingly playing red and is also playing black. We do a bunch of early trading in game 1 and when the smoke clears he has a fireslinger, a scepter of empires and 8 land. I have only 5 land and therefore have 3 more spells which happen to be dudes which are beating him down faster than his pingers can beat me down.

I decide red/black is likely to have enough removal to deal with the griffin riders and side them out. I bring in a warpaint, an auramancer, and a divine favor for them. Game 2 goes similarly to game 1. Some early trades and eventually I end up with a divine favored, blood thirsted berserker getting in for 4 a turn.

Round Two

My opponent this round is relatively new to Magic and hadn't hit the point in learning strategy to realize that you should save your instants for when they're best. He had a jade mage and would make tokens in his main phase, for example. He cast a turn to frog at one point for no game effect. (I think he thought it was a permanent change.) He won the first round with a deck sporting the green and blue mages, frost titan, and two overruns! I got very fast draws against him and really just ran him over with an army of 4/4 flyers in both games as my griffin riders got turned on.

Round Three

I don't remember much about this match. I know chandra's phoenix came home for a lot of damage and got recurred when I burned a creature with chandra's outrage. My opponent was not playing real removal so I did not side out my griffin riders. (He was playing pacifism, and in game 1 he pacified a griffin and then got beaten up by some griffin riders.) I won in two games.

Round Four

Game 1 I'm on the play and start with a pegasus on turn 2. He plays a looter. I beat for 2 and play a griffin rider. He loots and plays an aether adept, bouncing my pegasus. I draw and my hand is now another griffin rider, the pegasus, a slaughter cry, and a stormblood berserker. For some reason I decide to take a risk and beat in with my rider. The plan being if he blocks with his 2/2 I'll be able to kill it with slaughter cry and if he doesn't I get to play a 3/3 and a 2/1. He blocks, I use slaughter cry, and say go. He then beats with the looter and plays Al Gore. I rip an assault griffin and get in with my newly beefed up rider for 4. He cracks back for 5 and plays a belltower sphinx. This shuts down my 4/4 and is too big for my outrage if I ever draw it. I play my 2-drops and say go. He swings with Al Gore. If he has a removal spell I have no good blocks. But I can't afford to just take it over and over and have nothing in my hand or even in my deck to deal with it. I decided to double block with my two 4/4s. He has shock for the assault griffin. I draw and decide to scoop rather than prolong the agony.

If I don't attack on turn 4 and instead just play out a 2/1 and a second griffin rider then I think I win for sure. He can't attack for free with the looter so he can't get out Al Gore. (I think I trade my pegasus for the adept if it attacks, I definitely trade a rider for looter if it does.) I'll keep slaughter cry in hand to use on his 2/5 flyer as well. I didn't know I was going to rip a griffin, but when I did I definitely blow him out if it turns on a pair of 4/4s on turn 5.

He has removal, so I take out the riders. I decide that the looter is too big a problem and bring in the bangchuckers too. I go all the way and bring in 2 warpaint, 1 divine favor, 1 auramancer, 1 bangchucker, 1 thran golem. I take out the three griffin riders, the roc egg, the slaughter cry, and a mountain. Go big or go home!

Game 2 he has a fast start and is beating me down. I have my fireslinger which is slowly whittling him away and also have a pegasus. He plays the 2/5 on turn 5 which is again going to shut me down. On turn 6 he attacks with it, putting me down to almost dead, and plays a chasm drake. Unfortunately for him he is only at 12 and that isn't enough to deal with my 1/1 and my 2/1. End of turn I outrage the new creature, knocking him to 10. I pick him to 9. I warpaint up the pegasus and hit him down to 5. I fling the pegasus at him to 1. And then ping with the fireslinger for the last point.

Game 3 I stall on lands which is pretty bad for me since I also draw a lot of my expensive stuff. The only thing keeping me alive is my griffin sentinel enchanted with warpaint. He has his 2/5 flyer again along with a 2/4 ground dude so we're actually playing a long game without much attacking. I do have fireslinger again who is slowly killing my opponent. He eventually plays out TWO solemn simulacrums and then a jace's archivist. I'm still stuck on 3 land with a full hand so the archivist is probably going to end the game in his favour... But I draw a 2nd mountain on my turn and kill it with an outrage. He ends up bouncing my griffin to get rid of the warpaint but I get my serra out and draw my second warpaint. That's enough to attack through the 2/5 flyer and I have fling to finish it but I'm worried his last card is a counterspell so I just wait and attack for the win the next turn.

4-0 matches, 8-1 games. My deck worked exactly as I was hoping it would. Play some cheap dudes, beat my opponent up, use outrage to blow the game out. Prizes ended up being store credit divided evenly among anyone who went 3-1 or better so there was no monetary benefit for going 4-0. I did get more planeswalker points though! I also got an FNM foil for being 1st overall. Only having 25 people meant 2 participation points so I got a total of 42 points. I wonder if that could possibly be enough... Only being 4 rounds, being small, and not having a top 8 could be too much to overcome...

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