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Friday, January 20, 2006

Limited duration buffs make me sad

At the start of disk 2 of FFIX there's a fight pitting Garnet, Steiner and Marcus against an insane black mage. Having recently acquired protect and shell and assuming (correctly) that a huge black mage might attack with spells I decided to shell up my team. It cannot be cast on more than one person at a time (presumably I will learn shell 2 or shellra eventually) so I started out by putting it on Steiner, then on Marcus. By the time I'd cast it on Garnet the one I had cast on Steiner had worn off. Worn off! I could not have my entire party shelled at the same time! (And this was only a 3 person group, not the full 4 that is possible.)

So, from that point on Garnet just beat down with her lacrosse stick and healed when needed. It's probably all she'll ever do. Something that really frustrates me is when game designers put spells or abilities in a game that you should not ever use. Why even bother giving me the spell if it only lasts 2 rounds of combat?

Another peeve is Scan, which has missed on every single monster on which I've cast it. At least I can foresee a use for that spell... If I ever have both Garnet and Quina in my party at the same time it will make eating things easier.


Also, I managed to buy Foror's Compendium of Dragon Slaying for 1350g yesterday. Now I just need to get into a top-end guild or bum my way into an Onyxia kill.

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