tag:blogger.com,1999:blog-20397621.post5682303746991701083..comments2023-09-21T05:26:30.376-04:00Comments on Ziggyny's Game Emporium: Final Fantasy Tactics: TailwindZiggynyhttp://www.blogger.com/profile/07518980519046202646noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-20397621.post-33353983227845916612013-01-09T20:47:39.815-05:002013-01-09T20:47:39.815-05:00That is certainly true as well, and is part of why...That is certainly true as well, and is part of why the first tailwind can be so good. If your first turn is walk toward the enemy then their first turn tends to be kill you. Forcing them to move closer first (assuming they can't just gib you in the process) while buffing yourself is strong. On most maps it feels like you're a move and a half to two moves apart, so tricking them into closing most of the gap first is good.Ziggynyhttps://www.blogger.com/profile/07518980519046202646noreply@blogger.comtag:blogger.com,1999:blog-20397621.post-38037766631698546192013-01-09T20:25:28.723-05:002013-01-09T20:25:28.723-05:00I think you also need a discount rate for the late...I think you also need a discount rate for the later turns. Hitting for damage up front is huge because it gets opponents in the ground faster and reduces your damage taken. I always found that in fights where both sides had lots of members the key thing was what happened right off the bat - once half of them are dead it hardly matters what your buffs are like.Skyhttps://www.blogger.com/profile/10723733406348223879noreply@blogger.com